Commit: 4d3a0032ecea99031979f342bfd5f66ea5a8625a
Author: Pascal Schoen
Date: Mon Sep 26 12:35:36 2016 +0200
Branches: cycles_disney_brdf
https://developer.blender.org/rB4d3a0032ecea99031979f342bfd5f66ea5a8625a
Enhanced performance for Disney materials without subsurface scattering
===================================================================
M intern/cycles/kernel/svm/svm_closure.h
===================================================================
diff --git a/intern/cycles/kernel/svm/svm_closure.h
b/intern/cycles/kernel/svm/svm_closure.h
index d3ed0bd..8aca266 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -149,7 +149,25 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
ShaderData *sd, float *
if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR)
subsurface = 0.0f;
- if (subsurf_sample_weight > CLOSURE_WEIGHT_CUTOFF) {
+ if (subsurface < CLOSURE_WEIGHT_CUTOFF) {
+ /* diffuse */
+ if (diffuse_weight > CLOSURE_WEIGHT_CUTOFF &&
fabsf(average(baseColor)) > CLOSURE_WEIGHT_CUTOFF) {
+ float3 diff_weight = weight *
diffuse_weight;
+ float diff_sample_weight =
fabsf(average(diff_weight));
+
+ DisneyDiffuseBsdf *bsdf =
(DisneyDiffuseBsdf*)bsdf_alloc(sd, sizeof(DisneyDiffuseBsdf), diff_weight);
+
+ if (bsdf) {
+ bsdf->N = N;
+ bsdf->baseColor = baseColor;
+ bsdf->roughness = roughness;
+
+ /* setup bsdf */
+ ccl_fetch(sd, flag) |=
bsdf_disney_diffuse_setup(bsdf);
+ }
+ }
+ }
+ else if (subsurf_sample_weight > CLOSURE_WEIGHT_CUTOFF)
{
/* radius * scale */
float3 radius = make_float3(1.0f, 1.0f, 1.0f) *
subsurface;
/* sharpness */
@@ -239,7 +257,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
ShaderData *sd, float *
#ifdef __CAUSTICS_TRICKS__
if (kernel_data.integrator.caustics_reflective ||
(path_flag & PATH_RAY_DIFFUSE) == 0) {
#endif
- if (specular > CLOSURE_WEIGHT_CUTOFF ||
metallic > CLOSURE_WEIGHT_CUTOFF) {
+ if (specular_weight > CLOSURE_WEIGHT_CUTOFF &&
(specular > CLOSURE_WEIGHT_CUTOFF || metallic > CLOSURE_WEIGHT_CUTOFF)) {
float3 spec_weight = weight *
specular_weight/* * (specular * (1.0f - metallic) + metallic)*/;
MicrofacetBsdf *bsdf =
(MicrofacetBsdf*)bsdf_alloc(sd, sizeof(MicrofacetBsdf), spec_weight);
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