Commit: 305fec8358acf0d6ffaebdef6f083416e0560e3c
Author: Sybren A. Stüvel
Date: Wed Sep 28 15:40:05 2016 +0200
Branches: master
https://developer.blender.org/rB305fec8358acf0d6ffaebdef6f083416e0560e3c
Fixes for pose library change 601ce6a89c4
Apparently the keying sets system doesn't support subclassing
KeyingSetInfo subclasses. I have added a note to the top of the file to
indicate this to future developers.
===================================================================
M release/scripts/startup/keyingsets_builtins.py
===================================================================
diff --git a/release/scripts/startup/keyingsets_builtins.py
b/release/scripts/startup/keyingsets_builtins.py
index e04b55e..97320e5 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -25,6 +25,9 @@ to work correctly.
Beware also about changing the order that these are defined here, since this
can result in old files referring to the
wrong Keying Set as the active one, potentially resulting in lost (i.e.
unkeyed) animation.
+
+Note that these classes cannot be subclassed further; only direct subclasses
of KeyingSetInfo
+are supported.
"""
import bpy
@@ -524,11 +527,11 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
ksi.addProp(ks, bone, prop)
# All properties that are likely to get animated in a character rig, only
selected bones.
-class BUILTIN_KSI_WholeCharacterSelected(BUILTIN_KSI_WholeCharacter):
+class BUILTIN_KSI_WholeCharacterSelected(KeyingSetInfo):
"""Insert a keyframe for all properties that are likely to get animated in
a character rig """
"""(only selected bones)"""
bl_idname = ANIM_KS_WHOLE_CHARACTER_SELECTED_ID
- bl_label = "Whole Character (Selected bones)"
+ bl_label = "Whole Character (Selected bones only)"
# iterator - all bones regardless of selection
def iterator(ksi, context, ks):
@@ -536,10 +539,21 @@ class
BUILTIN_KSI_WholeCharacterSelected(BUILTIN_KSI_WholeCharacter):
bones = context.selected_pose_bones or context.active_object.pose.bones
for bone in bones:
- if
bone.name.startswith(BUILTIN_KSI_WholeCharacterSelected.badBonePrefixes):
+ if
bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
continue
ksi.generate(context, ks, bone)
+ # Poor man's subclassing. Blender breaks when we actually subclass
BUILTIN_KSI_WholeCharacter.
+ poll = BUILTIN_KSI_WholeCharacter.poll
+ generate = BUILTIN_KSI_WholeCharacter.generate
+ addProp = BUILTIN_KSI_WholeCharacter.addProp
+ doLoc = BUILTIN_KSI_WholeCharacter.doLoc
+ doRot4d = BUILTIN_KSI_WholeCharacter.doRot4d
+ doRot3d = BUILTIN_KSI_WholeCharacter.doRot3d
+ doScale = BUILTIN_KSI_WholeCharacter.doScale
+ doBBone = BUILTIN_KSI_WholeCharacter.doBBone
+ doCustomProps = BUILTIN_KSI_WholeCharacter.doCustomProps
+
###############################
# Delta Location
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs