Commit: 396a6d8a86f265c5fbb437b498b708a2f687a6f2
Author: Ulysse Martin
Date:   Fri Sep 30 07:40:17 2016 +0200
Branches: master
https://developer.blender.org/rB396a6d8a86f265c5fbb437b498b708a2f687a6f2

UPBGE: Fix crash when calling shade_light texture when mtex has no tex.

===================================================================

M       source/blender/gpu/intern/gpu_material.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_material.c 
b/source/blender/gpu/intern/gpu_material.c
index ed9718f..b857aea 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -804,7 +804,7 @@ static void shade_light_textures(GPUMaterial *mat, GPULamp 
*lamp, GPUNodeLink **
        for (int i = 0; i < MAX_MTEX; ++i) {
                MTex *mtex = lamp->la->mtex[i];
 
-               if (mtex && mtex->tex->type & TEX_IMAGE && mtex->tex->ima) {
+               if (mtex && mtex->tex && (mtex->tex->type & TEX_IMAGE) && 
mtex->tex->ima) {
                        mat->dynproperty |= DYN_LAMP_PERSMAT;
 
                        float one = 1.0f;

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