Commit: 396a6d8a86f265c5fbb437b498b708a2f687a6f2
Author: Ulysse Martin
Date: Fri Sep 30 07:40:17 2016 +0200
Branches: master
https://developer.blender.org/rB396a6d8a86f265c5fbb437b498b708a2f687a6f2
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
===================================================================
M source/blender/gpu/intern/gpu_material.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_material.c
b/source/blender/gpu/intern/gpu_material.c
index ed9718f..b857aea 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -804,7 +804,7 @@ static void shade_light_textures(GPUMaterial *mat, GPULamp
*lamp, GPUNodeLink **
for (int i = 0; i < MAX_MTEX; ++i) {
MTex *mtex = lamp->la->mtex[i];
- if (mtex && mtex->tex->type & TEX_IMAGE && mtex->tex->ima) {
+ if (mtex && mtex->tex && (mtex->tex->type & TEX_IMAGE) &&
mtex->tex->ima) {
mat->dynproperty |= DYN_LAMP_PERSMAT;
float one = 1.0f;
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