Commit: fd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3
Author: Germano Cavalcante
Date:   Sat Oct 1 16:50:34 2016 -0300
Branches: master
https://developer.blender.org/rBfd2bffd22e9e1eba456fe16df98c8ed7f3b3eaf3

[Fix unreported bug] Snap align with normal was not working in derivade mesh

The `use_snapp_align_rotation` option was using only the first vertex

===================================================================

M       source/blender/editors/transform/transform_snap_object.c

===================================================================

diff --git a/source/blender/editors/transform/transform_snap_object.c 
b/source/blender/editors/transform/transform_snap_object.c
index 1d4872c..02900d7 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -294,7 +294,7 @@ static void copy_vert_no(const BVHTreeFromMeshType 
*meshdata, const int index, f
                case SNAP_MESH:
                {
                        BVHTreeFromMesh *data = meshdata->userdata;
-                       const MVert *vert = data->vert;
+                       const MVert *vert = data->vert + index;
                        normal_short_to_float_v3(r_no, vert->no);
                        break;
                }
@@ -1302,6 +1302,7 @@ static bool snapDerivedMesh(
                                }
                        }
                }
+               /* SCE_SNAP_MODE_VERTEX or SCE_SNAP_MODE_EDGE */
                else {
                        const ARegion *ar = sctx->v3d_data.ar;

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