Commit: 875d63ccb565bd7dfabfb1d19d2b34191d0116b4
Author: Mike Erwin
Date:   Sat Oct 1 17:32:29 2016 -0400
Branches: blender2.8
https://developer.blender.org/rB875d63ccb565bd7dfabfb1d19d2b34191d0116b4

OpenGL: one more point shader

Added a built-in shader for points that vary both size and color.

===================================================================

M       source/blender/gpu/CMakeLists.txt
M       source/blender/gpu/GPU_shader.h
M       source/blender/gpu/intern/gpu_shader.c
A       
source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt 
b/source/blender/gpu/CMakeLists.txt
index ff826f4..50d587c 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -139,6 +139,7 @@ 
data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC)
 
data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl 
SRC)
 data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_no_color_vert.glsl 
SRC)
+data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl
 SRC)
 
 data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC)
 data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 0845178..f303697 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -107,6 +107,7 @@ typedef enum GPUBuiltinShader {
        /* points */
        GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR,
        GPU_SHADER_3D_POINT_VARYING_SIZE_UNIFORM_COLOR,
+       GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR,
 } GPUBuiltinShader;
 
 GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader);
diff --git a/source/blender/gpu/intern/gpu_shader.c 
b/source/blender/gpu/intern/gpu_shader.c
index 98c2f23..26dea79 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -65,6 +65,7 @@ extern char 
datatoc_gpu_shader_point_uniform_color_frag_glsl[];
 extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
 extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
 extern char datatoc_gpu_shader_3D_point_varying_size_no_color_vert_glsl[];
+extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
 
 extern char datatoc_gpu_shader_text_vert_glsl[];
 extern char datatoc_gpu_shader_text_frag_glsl[];
@@ -111,6 +112,7 @@ static struct GPUShadersGlobal {
                /* points */
                GPUShader *point_fixed_size_varying_color_3D;
                GPUShader *point_varying_size_uniform_color_3D;
+               GPUShader *point_varying_size_varying_color_3D;
        } shaders;
 } GG = {{NULL}};
 
@@ -733,6 +735,14 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader 
shader)
                                        NULL, NULL, NULL, 0, 0, 0);
                        retval = GG.shaders.point_varying_size_uniform_color_3D;
                        break;
+               case GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR:
+                       if (!GG.shaders.point_varying_size_varying_color_3D)
+                               GG.shaders.point_varying_size_varying_color_3D 
= GPU_shader_create(
+                                       
datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl,
+                                       
datatoc_gpu_shader_point_varying_color_frag_glsl,
+                                       NULL, NULL, NULL, 0, 0, 0);
+                       retval = GG.shaders.point_varying_size_varying_color_3D;
+                       break;
        }
 
        if (retval == NULL)
@@ -899,6 +909,11 @@ void GPU_shader_free_builtin_shaders(void)
                GG.shaders.point_varying_size_uniform_color_3D = NULL;
        }
 
+       if (GG.shaders.point_varying_size_varying_color_3D) {
+               GPU_shader_free(GG.shaders.point_varying_size_varying_color_3D);
+               GG.shaders.point_varying_size_varying_color_3D = NULL;
+       }
+
        for (i = 0; i < 2 * MAX_FX_SHADERS; ++i) {
                if (GG.shaders.fx_shaders[i]) {
                        GPU_shader_free(GG.shaders.fx_shaders[i]);
diff --git 
a/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl
 
b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl
new file mode 100644
index 0000000..529b46d
--- /dev/null
+++ 
b/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl
@@ -0,0 +1,19 @@
+
+#if __VERSION__ == 120
+  attribute vec3 pos;
+  attribute float size;
+  attribute vec4 color;
+  varying vec4 finalColor;
+#else
+  in vec3 pos;
+  in float size;
+  in vec4 color;
+  out vec4 finalColor;
+#endif
+
+void main()
+{
+       gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1.0);
+       gl_PointSize = size;
+       finalColor = color;
+}

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