Commit: 2ae461bfb1053bf7659a95283abe930e5b56361a
Author: Sebastián Barschkis
Date:   Tue Oct 4 14:52:10 2016 +0200
Branches: fluid-mantaflow
https://developer.blender.org/rB2ae461bfb1053bf7659a95283abe930e5b56361a

small clean up. removed 'phi reset' which caused the mesh flickering

===================================================================

M       source/blender/blenkernel/intern/smoke.c

===================================================================

diff --git a/source/blender/blenkernel/intern/smoke.c 
b/source/blender/blenkernel/intern/smoke.c
index 3c29c03..3e360b9 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -968,7 +968,6 @@ static void update_obstacles(Scene *scene, Object *ob, 
SmokeDomainSettings *sds,
        float *r = smoke_get_color_r(sds->fluid);
        float *g = smoke_get_color_g(sds->fluid);
        float *b = smoke_get_color_b(sds->fluid);
-       float *phi = liquid_get_phi(sds->fluid);
        float *phiObsInit = liquid_get_phiobsinit(sds->fluid);
        unsigned int z;
 
@@ -1032,9 +1031,6 @@ static void update_obstacles(Scene *scene, Object *ob, 
SmokeDomainSettings *sds,
                                g[z] = 0;
                                b[z] = 0;
                        }
-                       if (phi) {
-                               //phi[z] = 0.5; // TODO (sebbas): if enabled 
this causes the mesh "flickering"
-                       }
                }
                /* average velocities from multiple obstacles in one cell */
                if (num_obstacles[z]) {

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