Commit: 4539c2b173a942ecb5320eac5e3777cc6d46beae
Author: Dalai Felinto
Date:   Thu Oct 6 23:40:48 2016 +0000
Branches: blender2.8
https://developer.blender.org/rB4539c2b173a942ecb5320eac5e3777cc6d46beae

Viewport: floor cleanup

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index fe6dae0..d249a9e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -777,11 +777,13 @@ static void view3d_draw_grid(const bContext *C, ARegion 
*ar)
        /* needs to be done always, gridview is adjusted in drawgrid() now, but 
only for ortho views. */
        rv3d->gridview = ED_view3d_grid_scale(scene, v3d, grid_unit);
 
+       glEnable(GL_DEPTH_TEST);
+
        if (!draw_floor) {
                ED_region_pixelspace(ar);
                *(&grid_unit) = NULL;  /* drawgrid need this to detect/affect 
smallest valid unit... */
                drawgrid(&scene->unit, ar, v3d, &grid_unit);
-               /* XXX make function? replaces persp(1) */
+
                glMatrixMode(GL_PROJECTION);
                glLoadMatrixf(rv3d->winmat);
                glMatrixMode(GL_MODELVIEW);
@@ -790,8 +792,9 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
        else {
                drawfloor(scene, v3d, &grid_unit, false);
        }
-}
 
+       glDisable(GL_DEPTH_TEST);
+}
 
 /* ******************** view loop ***************** */

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