Commit: 821fa248760bf97be88de7a9088f9038396278c3
Author: Dalai Felinto
Date: Tue Oct 25 11:17:53 2016 +0000
Branches: blender2.8
https://developer.blender.org/rB821fa248760bf97be88de7a9088f9038396278c3
Viewport: fix depth not being cleared in ortho mode
===================================================================
M source/blender/editors/space_view3d/view3d_draw.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_draw.c
b/source/blender/editors/space_view3d/view3d_draw.c
index 57b08d2..e843d3c 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -883,6 +883,7 @@ static void view3d_draw_background(const bContext *C)
RegionView3D *rv3d = CTX_wm_region_view3d(C);
glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_TRUE);
/* Background functions do not read or write depth, but they do clear
or completely
* overwrite color buffer. It's more efficient to clear color & depth
in once call, so
* background functions do this even though they don't use depth.
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