Commit: 0dc23065e26f00e7f7be772c1221c3e4dafefdbe
Author: Lukas Stockner
Date:   Sat Oct 1 23:30:58 2016 +0200
Branches: soc-2016-cycles_denoising
https://developer.blender.org/rB0dc23065e26f00e7f7be772c1221c3e4dafefdbe

Cycles: Fix Denoising Pass detection when loading Multilayer EXRs

===================================================================

M       source/blender/render/intern/source/render_result.c

===================================================================

diff --git a/source/blender/render/intern/source/render_result.c 
b/source/blender/render/intern/source/render_result.c
index c23fa03..d2f3814 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -535,37 +535,37 @@ static uint64_t passtype_from_name(const char *str, 
uint64_t passflag)
                RETURN_PASS(SCE_PASS_SUBSURFACE_COLOR);
 
        if (STRPREFIX(str, "DenoiseNormal"))
-               return SCE_PASS_DENOISE_NORMAL;
+               RETURN_PASS(SCE_PASS_DENOISE_NORMAL);
 
        if (STRPREFIX(str, "DenoiseNormalVar"))
-               return SCE_PASS_DENOISE_NORMAL_VAR;
+               RETURN_PASS(SCE_PASS_DENOISE_NORMAL_VAR);
 
        if (STRPREFIX(str, "DenoiseAlbedo"))
-               return SCE_PASS_DENOISE_ALBEDO;
+               RETURN_PASS(SCE_PASS_DENOISE_ALBEDO);
 
        if (STRPREFIX(str, "DenoiseAlbedoVar"))
-               return SCE_PASS_DENOISE_ALBEDO_VAR;
+               RETURN_PASS(SCE_PASS_DENOISE_ALBEDO_VAR);
 
        if (STRPREFIX(str, "DenoiseDepth"))
-               return SCE_PASS_DENOISE_DEPTH;
+               RETURN_PASS(SCE_PASS_DENOISE_DEPTH);
 
        if (STRPREFIX(str, "DenoiseDepthVar"))
-               return SCE_PASS_DENOISE_DEPTH_VAR;
+               RETURN_PASS(SCE_PASS_DENOISE_DEPTH_VAR);
 
        if (STRPREFIX(str, "DenoiseShadowA"))
-               return SCE_PASS_DENOISE_SHADOW_A;
+               RETURN_PASS(SCE_PASS_DENOISE_SHADOW_A);
 
        if (STRPREFIX(str, "DenoiseShadowB"))
-               return SCE_PASS_DENOISE_SHADOW_B;
+               RETURN_PASS(SCE_PASS_DENOISE_SHADOW_B);
 
        if (STRPREFIX(str, "DenoiseNoisy"))
-               return SCE_PASS_DENOISE_NOISY;
+               RETURN_PASS(SCE_PASS_DENOISE_NOISY);
 
        if (STRPREFIX(str, "DenoiseNoisyVar"))
-               return SCE_PASS_DENOISE_NOISY_VAR;
+               RETURN_PASS(SCE_PASS_DENOISE_NOISY_VAR);
 
        if (STRPREFIX(str, "DenoiseClean"))
-               return SCE_PASS_DENOISE_CLEAN;
+               RETURN_PASS(SCE_PASS_DENOISE_CLEAN);
 
        if (STRPREFIX(str, "DenoiseNoisyB"))
                return SCE_PASS_DENOISE_NOISY_B;

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