Commit: d30a0239a2fb1bf28befc547d9c4986b6be4d662
Author: Campbell Barton
Date: Fri Nov 25 14:20:45 2016 +1100
Branches: master
https://developer.blender.org/rBd30a0239a2fb1bf28befc547d9c4986b6be4d662
Fix Torus default UV's offset outside 0-1 bounds
When major/minor segments didn't fit evenly into 4,
the UV's would move outside the UV bounds.
===================================================================
M release/scripts/startup/bl_operators/add_mesh_torus.py
===================================================================
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py
b/release/scripts/startup/bl_operators/add_mesh_torus.py
index 1f0acba..247b91e 100644
--- a/release/scripts/startup/bl_operators/add_mesh_torus.py
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -77,31 +77,56 @@ def add_torus(major_rad, minor_rad, major_seg, minor_seg):
def add_uvs(mesh, minor_seg, major_seg):
+ from math import fmod
+
mesh.uv_textures.new()
uv_data = mesh.uv_layers.active.data
polygons = mesh.polygons
u_step = 1.0 / major_seg
v_step = 1.0 / minor_seg
+
+ # Round UV's, needed when segments aren't divisible by 4.
+ u_init = 0.5 + fmod(0.5, u_step)
+ v_init = 0.5 + fmod(0.5, v_step)
+
+ # Calculate wrapping value under 1.0 to prevent
+ # float precision errors wrapping at the wrong step.
+ u_wrap = 1.0 - (u_step / 2.0)
+ v_wrap = 1.0 - (v_step / 2.0)
+
vertex_index = 0
- u = 0.5
+ u_prev = u_init
+ u_next = u_prev + u_step
for major_index in range(major_seg):
- v = 0.5
+ v_prev = v_init
+ v_next = v_prev + v_step
for minor_index in range(minor_seg):
loops = polygons[vertex_index].loop_indices
if minor_index == minor_seg - 1 and major_index == 0:
- uv_data[loops[1]].uv = (u, v)
- uv_data[loops[2]].uv = (u + u_step, v)
- uv_data[loops[0]].uv = (u, v + v_step)
- uv_data[loops[3]].uv = (u + u_step, v + v_step)
+ uv_data[loops[1]].uv = u_prev, v_prev
+ uv_data[loops[2]].uv = u_next, v_prev
+ uv_data[loops[0]].uv = u_prev, v_next
+ uv_data[loops[3]].uv = u_next, v_next
else:
- uv_data[loops[0]].uv = (u, v)
- uv_data[loops[1]].uv = (u + u_step, v)
- uv_data[loops[3]].uv = (u, v + v_step)
- uv_data[loops[2]].uv = (u + u_step, v + v_step)
- v = (v + v_step) % 1.0
+ uv_data[loops[0]].uv = u_prev, v_prev
+ uv_data[loops[1]].uv = u_next, v_prev
+ uv_data[loops[3]].uv = u_prev, v_next
+ uv_data[loops[2]].uv = u_next, v_next
+
+ if v_next > v_wrap:
+ v_prev = v_next - 1.0
+ else:
+ v_prev = v_next
+ v_next = v_prev + v_step
+
vertex_index += 1
- u = (u + u_step) % 1.0
+
+ if u_next > u_wrap:
+ u_prev = u_next - 1.0
+ else:
+ u_prev = u_next
+ u_next = u_prev + u_step
class AddTorus(Operator, object_utils.AddObjectHelper):
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