Commit: 265e5def76cc08f633e8851236af1ee903d87ff0
Author: lazydodo
Date:   Fri Nov 25 12:02:37 2016 -0700
Branches: master
https://developer.blender.org/rB265e5def76cc08f633e8851236af1ee903d87ff0

Fix T50104, Race condition in SVMShaderManager::device_update_shader

===================================================================

M       intern/cycles/render/svm.cpp

===================================================================

diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 9d3f49a..955b892 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -71,14 +71,13 @@ void SVMShaderManager::device_update_shader(Scene *scene,
                scene->light_manager->need_update = true;
        }
 
-       /* We only calculate offset and do re-allocation from the locked block,
-        * actual copy we do after the lock is releases to hopefully gain some
-        * percent of performance.
+       /* The copy needs to be done inside the lock, if another thread resizes 
the array 
+        * while memcpy is running, it'll be copying into possibly 
invalid/freed ram. 
         */
        nodes_lock_.lock();
        size_t global_nodes_size = global_svm_nodes->size();
        global_svm_nodes->resize(global_nodes_size + svm_nodes.size());
-       nodes_lock_.unlock();
+       
        /* Offset local SVM nodes to a global address space. */
        int4& jump_node = global_svm_nodes->at(shader->id);
        jump_node.y = svm_nodes[0].y + global_nodes_size - 1;
@@ -88,6 +87,7 @@ void SVMShaderManager::device_update_shader(Scene *scene,
        memcpy(&global_svm_nodes->at(global_nodes_size),
               &svm_nodes[1],
               sizeof(int4) * (svm_nodes.size() - 1));
+       nodes_lock_.unlock();
 }
 
 void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, 
Scene *scene, Progress& progress)

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