Commit: d464a7c4418608baae4946429c16a2925aed4ba7
Author: Gaia Clary
Date:   Sat Nov 26 18:48:50 2016 +0100
Branches: master
https://developer.blender.org/rBd464a7c4418608baae4946429c16a2925aed4ba7

fix T50118: Added missing assignment of Bone Roll

===================================================================

M       source/blender/collada/ArmatureImporter.cpp

===================================================================

diff --git a/source/blender/collada/ArmatureImporter.cpp 
b/source/blender/collada/ArmatureImporter.cpp
index ae43c0a..17334ca 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -169,6 +169,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, 
COLLADAFW::Node *node, EditBon
                float angle;
                mat4_to_loc_rot_size(loc, rot, size, mat);
                mat3_to_vec_roll(rot, NULL, &angle);
+               bone->roll = angle;
        }
        copy_v3_v3(bone->head, mat[3]);
        add_v3_v3v3(bone->tail, bone->head, tail); //tail must be non zero

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