Commit: 070f22c44082c1a7405795744cec667157abbfbf
Author: Dalai Felinto
Date:   Mon Jan 2 11:27:36 2017 +0100
Branches: master
https://developer.blender.org/rB070f22c44082c1a7405795744cec667157abbfbf

Fix T49861: Interlace stereo is broken in 2.78

This is a regression introduced in rB5bd9e832

It looks more like a hack than a proper fix, but the shader logic
changed a lot for blender2.8, so I would rather do the elegant fix
there, while leaving master working.

If we ever do a 2.78b (or 2.79) this should get in.

===================================================================

M       source/blender/windowmanager/intern/wm_draw.c
M       source/blender/windowmanager/intern/wm_stereo.c
M       source/blender/windowmanager/wm_draw.h

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_draw.c 
b/source/blender/windowmanager/intern/wm_draw.c
index 3825db1..77ffa46 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -430,7 +430,7 @@ static int wm_triple_gen_textures(wmWindow *win, 
wmDrawTriple *triple)
        return 1;
 }
 
-void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha)
+void wm_triple_draw_textures(wmWindow *win, wmDrawTriple *triple, float alpha, 
bool is_interlace)
 {
        const int sizex = WM_window_pixels_x(win);
        const int sizey = WM_window_pixels_y(win);
@@ -451,7 +451,13 @@ void wm_triple_draw_textures(wmWindow *win, wmDrawTriple 
*triple, float alpha)
                halfy /= triple->y;
        }
 
-       GPU_basic_shader_bind((triple->target == GL_TEXTURE_2D) ? 
GPU_SHADER_TEXTURE_2D : GPU_SHADER_TEXTURE_RECT);
+       /* interlace stereo buffer bind the shader before calling 
wm_triple_draw_textures */
+       if (is_interlace) {
+               glEnable(triple->target);
+       }
+       else {
+               GPU_basic_shader_bind((triple->target == GL_TEXTURE_2D) ? 
GPU_SHADER_TEXTURE_2D : GPU_SHADER_TEXTURE_RECT);
+       }
 
        glBindTexture(triple->target, triple->bind);
 
@@ -472,7 +478,12 @@ void wm_triple_draw_textures(wmWindow *win, wmDrawTriple 
*triple, float alpha)
 
        glBindTexture(triple->target, 0);
 
-       GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+       if (is_interlace) {
+               glDisable(triple->target);
+       }
+       else {
+               GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+       }
 }
 
 static void wm_triple_copy_textures(wmWindow *win, wmDrawTriple *triple)
@@ -495,7 +506,7 @@ static void wm_draw_region_blend(wmWindow *win, ARegion 
*ar, wmDrawTriple *tripl
                wmSubWindowScissorSet(win, win->screen->mainwin, &ar->winrct, 
true);
 
                glEnable(GL_BLEND);
-               wm_triple_draw_textures(win, triple, 1.0f - fac);
+               wm_triple_draw_textures(win, triple, 1.0f - fac, false);
                glDisable(GL_BLEND);
        }
 }
@@ -516,7 +527,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow 
*win)
 
                wmSubWindowSet(win, screen->mainwin);
 
-               wm_triple_draw_textures(win, drawdata->triple, 1.0f);
+               wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
        }
        else {
                /* we run it when we start OR when we turn stereo on */
@@ -656,7 +667,7 @@ static void wm_method_draw_triple_multiview(bContext *C, 
wmWindow *win, StereoVi
 
                                wmSubWindowSet(win, screen->mainwin);
 
-                               wm_triple_draw_textures(win, drawdata->triple, 
1.0f);
+                               wm_triple_draw_textures(win, drawdata->triple, 
1.0f, false);
                        }
                }
                else {
diff --git a/source/blender/windowmanager/intern/wm_stereo.c 
b/source/blender/windowmanager/intern/wm_stereo.c
index 1c1c2ad..46cee90 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -77,7 +77,7 @@ static void wm_method_draw_stereo3d_pageflip(wmWindow *win)
                else //STEREO_RIGHT_ID
                        glDrawBuffer(GL_BACK_RIGHT);
 
-               wm_triple_draw_textures(win, drawdata->triple, 1.0f);
+               wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
        }
 
        glDrawBuffer(GL_BACK);
@@ -120,7 +120,7 @@ static void wm_method_draw_stereo3d_interlace(wmWindow *win)
                                break;
                }
 
-               wm_triple_draw_textures(win, drawdata->triple, 1.0f);
+               wm_triple_draw_textures(win, drawdata->triple, 1.0f, true);
                GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
        }
        interlace_prev_type = interlace_type;
@@ -157,7 +157,7 @@ static void wm_method_draw_stereo3d_anaglyph(wmWindow *win)
                                break;
                }
 
-               wm_triple_draw_textures(win, drawdata->triple, 1.0f);
+               wm_triple_draw_textures(win, drawdata->triple, 1.0f, false);
 
                glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
        }
diff --git a/source/blender/windowmanager/wm_draw.h 
b/source/blender/windowmanager/wm_draw.h
index 0f12530..5257bba 100644
--- a/source/blender/windowmanager/wm_draw.h
+++ b/source/blender/windowmanager/wm_draw.h
@@ -56,7 +56,7 @@ void          wm_draw_region_clear    (struct wmWindow *win, 
struct ARegion *ar);
 
 void           wm_tag_redraw_overlay   (struct wmWindow *win, struct ARegion 
*ar);
 
-void           wm_triple_draw_textures (struct wmWindow *win, struct 
wmDrawTriple *triple, float alpha);
+void           wm_triple_draw_textures (struct wmWindow *win, struct 
wmDrawTriple *triple, float alpha, bool is_interlace);
 
 void           wm_draw_data_free               (struct wmWindow *win);

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