Commit: 052b45ac2a9bbeadfc8f2e137a5aa824efd4bd1f
Author: Dalai Felinto
Date:   Mon Jan 9 16:33:42 2017 +0100
Branches: render-layers
https://developer.blender.org/rB052b45ac2a9bbeadfc8f2e137a5aa824efd4bd1f

Fixup for iterator

(this is a placeholder anyways, what we really need is DEG_OBJECT_ITER()

===================================================================

M       source/blender/blenkernel/BKE_layer.h

===================================================================

diff --git a/source/blender/blenkernel/BKE_layer.h 
b/source/blender/blenkernel/BKE_layer.h
index 6ff4a47c1d..ddde7b83a9 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -104,9 +104,9 @@ void BKE_selected_objects_Iterator_end(Iterator *iter);
            _ob = ob_base->object;
 
 #define FOREACH_OBJECT_END                                                    \
+    }                                                                         \
 }
 
-
 #define FOREACH_OBJECT_FLAG(scene, sl, flag, _ob)                             \
 {                                                                             \
        IteratorBeginCb func_begin;                                             
  \

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