Commit: 2b66a17e50ce1971977630b3493fb198dcd9cfef
Author: Sergey Sharybin
Date: Wed Jan 11 16:04:39 2017 +0100
Branches: master
https://developer.blender.org/rB2b66a17e50ce1971977630b3493fb198dcd9cfef
Copy autosmooth mesh settings BKE_mesh_new_from_object
This way render engine can first apply all modifiers on the
new mesh and then optionally perform autosmooth face splitting
on it.
===================================================================
M source/blender/blenkernel/intern/mesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/mesh.c
b/source/blender/blenkernel/intern/mesh.c
index d21f43ac48..af02e02b01 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2346,6 +2346,11 @@ Mesh *BKE_mesh_new_from_object(
tmpmesh = BKE_mesh_add(bmain, "Mesh");
DM_to_mesh(dm, tmpmesh, ob, mask, true);
+
+ /* Copy autosmooth settings from original mesh.
*/
+ Mesh *me = (Mesh *)ob->data;
+ tmpmesh->flag |= (me->flag & ME_AUTOSMOOTH);
+ tmpmesh->smoothresh = me->smoothresh;
}
/* BKE_mesh_add/copy gives us a user count we don't
need */
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs