Commit: 2b66a17e50ce1971977630b3493fb198dcd9cfef
Author: Sergey Sharybin
Date:   Wed Jan 11 16:04:39 2017 +0100
Branches: master
https://developer.blender.org/rB2b66a17e50ce1971977630b3493fb198dcd9cfef

Copy autosmooth mesh settings BKE_mesh_new_from_object

This way render engine can first apply all modifiers on the
new mesh and then optionally perform autosmooth face splitting
on it.

===================================================================

M       source/blender/blenkernel/intern/mesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh.c 
b/source/blender/blenkernel/intern/mesh.c
index d21f43ac48..af02e02b01 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2346,6 +2346,11 @@ Mesh *BKE_mesh_new_from_object(
 
                                tmpmesh = BKE_mesh_add(bmain, "Mesh");
                                DM_to_mesh(dm, tmpmesh, ob, mask, true);
+
+                               /* Copy autosmooth settings from original mesh. 
*/
+                               Mesh *me = (Mesh *)ob->data;
+                               tmpmesh->flag |= (me->flag & ME_AUTOSMOOTH);
+                               tmpmesh->smoothresh = me->smoothresh;
                        }
 
                        /* BKE_mesh_add/copy gives us a user count we don't 
need */

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