Commit: 3160472a66fb66ceee18fcb8d08d8a785a4b34d5
Author: Sergey Sharybin
Date:   Fri Jan 13 10:53:01 2017 +0100
Branches: master
https://developer.blender.org/rB3160472a66fb66ceee18fcb8d08d8a785a4b34d5

Cycles: Avoid shadowing in BVH code

Run into some nasty bugs while trying various things here.

Wouldn't mind enabling -Wshadow for Cycles actually..

===================================================================

M       intern/cycles/bvh/bvh_build.cpp

===================================================================

diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 48f1d063fd..66e9ecae32 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -165,12 +165,13 @@ void BVHBuild::add_reference_mesh(BoundBox& root, 
BoundBox& center, Mesh *mesh,
 
                                /* motion curve */
                                if(curve_attr_mP) {
-                                       size_t mesh_size = 
mesh->curve_keys.size();
-                                       size_t steps = mesh->motion_steps - 1;
-                                       float3 *key_steps = 
curve_attr_mP->data_float3();
+                                       const size_t mesh_size = 
mesh->curve_keys.size();
+                                       const size_t num_steps = 
mesh->motion_steps - 1;
+                                       const float3 *key_steps = 
curve_attr_mP->data_float3();
 
-                                       for(size_t i = 0; i < steps; i++)
-                                               curve.bounds_grow(k, key_steps 
+ i*mesh_size, &mesh->curve_radius[0], bounds);
+                                       for(size_t step = 0; step < num_steps; 
step++) {
+                                               curve.bounds_grow(k, key_steps 
+ step*mesh_size, &mesh->curve_radius[0], bounds);
+                                       }
 
                                        type = PRIMITIVE_MOTION_CURVE;
                                }

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