Commit: 181424152611aa7d842ece0265fb6c630c7a4d77
Author: Julian Eisel
Date:   Sun Jan 22 21:16:00 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB181424152611aa7d842ece0265fb6c630c7a4d77

Merge branch 'master' into blender2.8

Conflicts:
        source/blender/editors/space_action/action_draw.c

===================================================================



===================================================================

diff --cc source/blender/editors/space_action/action_draw.c
index df9c67b1f2,7c9228e1fa..d82d38ac0e
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@@ -254,8 -249,36 +256,36 @@@ void draw_channel_strips(bAnimContext *
                                                }
                                                case ANIMTYPE_GROUP:
                                                {
-                                                       if (sel) 
immUniformColor4ub(col1a[0], col1a[1], col1a[2], 0x22);
-                                                       else 
immUniformColor4ub(col2a[0], col2a[1], col2a[2], 0x22);
+                                                       bActionGroup *agrp = 
ale->data;
+                                                       if (show_group_colors 
&& agrp->customCol) {
+                                                               if (sel) {
+                                                                       
unsigned char *cp = agrp->cs.select;
 -                                                                      
glColor4ub(cp[0], cp[1], cp[2], 0x45);
++                                                                      
immUniformColor4ub(cp[0], cp[1], cp[2], 0x45);
+                                                               }
+                                                               else {
+                                                                       
unsigned char *cp = agrp->cs.solid;
 -                                                                      
glColor4ub(cp[0], cp[1], cp[2], 0x1D);
++                                                                      
immUniformColor4ub(cp[0], cp[1], cp[2], 0x1D);
+                                                               }
+                                                       }
+                                                       else {
 -                                                              if (sel) 
glColor4ub(col1a[0], col1a[1], col1a[2], 0x22);
 -                                                              else 
glColor4ub(col2a[0], col2a[1], col2a[2], 0x22);
++                                                              if (sel) 
immUniformColor4ub(col1a[0], col1a[1], col1a[2], 0x22);
++                                                              else 
immUniformColor4ub(col2a[0], col2a[1], col2a[2], 0x22);
+                                                       }
+                                                       break;
+                                               }
+                                               case ANIMTYPE_FCURVE:
+                                               {
+                                                       FCurve *fcu = ale->data;
+                                                       if (show_group_colors 
&& fcu->grp && fcu->grp->customCol) {
+                                                               unsigned char 
*cp = fcu->grp->cs.active;
+                                                               
 -                                                              if (sel) 
glColor4ub(cp[0], cp[1], cp[2], 0x65);
 -                                                              else 
glColor4ub(cp[0], cp[1], cp[2], 0x0B);
++                                                              if (sel) 
immUniformColor4ub(cp[0], cp[1], cp[2], 0x65);
++                                                              else 
immUniformColor4ub(cp[0], cp[1], cp[2], 0x0B);
+                                                       }
+                                                       else {
 -                                                              if (sel) 
glColor4ub(col1[0], col1[1], col1[2], 0x22);
 -                                                              else 
glColor4ub(col2[0], col2[1], col2[2], 0x22);
++                                                              if (sel) 
immUniformColor4ub(col1[0], col1[1], col1[2], 0x22);
++                                                              else 
immUniformColor4ub(col2[0], col2[1], col2[2], 0x22);
+                                                       }
                                                        break;
                                                }
                                                default:

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