Commit: 7b8810b01a2f378a45874da6676eaccf7c0b9626
Author: Sergey Sharybin
Date:   Mon Jan 23 11:46:02 2017 +0100
Branches: master
https://developer.blender.org/rB7b8810b01a2f378a45874da6676eaccf7c0b9626

Silence strict compiler warnings

Similar thing to other areas where we mix Blender's char with OpenGL API.

===================================================================

M       source/blender/editors/space_action/action_draw.c

===================================================================

diff --git a/source/blender/editors/space_action/action_draw.c 
b/source/blender/editors/space_action/action_draw.c
index 7c9228e1fa..0764f586de 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -252,11 +252,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction 
*saction, ARegion *ar)
                                                        bActionGroup *agrp = 
ale->data;
                                                        if (show_group_colors 
&& agrp->customCol) {
                                                                if (sel) {
-                                                                       
unsigned char *cp = agrp->cs.select;
+                                                                       
unsigned char *cp = (unsigned char *)agrp->cs.select;
                                                                        
glColor4ub(cp[0], cp[1], cp[2], 0x45);
                                                                }
                                                                else {
-                                                                       
unsigned char *cp = agrp->cs.solid;
+                                                                       
unsigned char *cp = (unsigned char *)agrp->cs.solid;
                                                                        
glColor4ub(cp[0], cp[1], cp[2], 0x1D);
                                                                }
                                                        }
@@ -270,7 +270,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction 
*saction, ARegion *ar)
                                                {
                                                        FCurve *fcu = ale->data;
                                                        if (show_group_colors 
&& fcu->grp && fcu->grp->customCol) {
-                                                               unsigned char 
*cp = fcu->grp->cs.active;
+                                                               unsigned char 
*cp = (unsigned char *)fcu->grp->cs.active;
                                                                
                                                                if (sel) 
glColor4ub(cp[0], cp[1], cp[2], 0x65);
                                                                else 
glColor4ub(cp[0], cp[1], cp[2], 0x0B);

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