Commit: a2d609331bcb9276a06c731a79b27fe2651ed92a
Author: Sergey Sharybin
Date:   Tue Jan 24 12:52:05 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBa2d609331bcb9276a06c731a79b27fe2651ed92a

Depsgraph: Remove more legacy code from viewport

===================================================================

M       source/blender/editors/space_view3d/space_view3d.c

===================================================================

diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index 6408e792d5..81122f3b66 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -960,12 +960,10 @@ static void view3d_main_region_listener(bScreen *sc, 
ScrArea *sa, ARegion *ar, w
                case NC_LAMP:
                        switch (wmn->data) {
                                case ND_LIGHTING:
-                                       if ((v3d->drawtype == OB_MATERIAL) ||
-                                           (v3d->drawtype == OB_TEXTURE && 
(scene->gm.matmode == GAME_MAT_GLSL)) ||
-                                           !DEG_depsgraph_use_legacy())
-                                       {
-                                               ED_region_tag_redraw(ar);
-                                       }
+                                       /* TODO(sergey): This is a bit too 
much, but needed to
+                                        * handle updates from new depsgraph.
+                                        */
+                                       ED_region_tag_redraw(ar);
                                        break;
                                case ND_LIGHTING_DRAW:
                                        ED_region_tag_redraw(ar);

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