Commit: a2d609331bcb9276a06c731a79b27fe2651ed92a
Author: Sergey Sharybin
Date: Tue Jan 24 12:52:05 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBa2d609331bcb9276a06c731a79b27fe2651ed92a
Depsgraph: Remove more legacy code from viewport
===================================================================
M source/blender/editors/space_view3d/space_view3d.c
===================================================================
diff --git a/source/blender/editors/space_view3d/space_view3d.c
b/source/blender/editors/space_view3d/space_view3d.c
index 6408e792d5..81122f3b66 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -960,12 +960,10 @@ static void view3d_main_region_listener(bScreen *sc,
ScrArea *sa, ARegion *ar, w
case NC_LAMP:
switch (wmn->data) {
case ND_LIGHTING:
- if ((v3d->drawtype == OB_MATERIAL) ||
- (v3d->drawtype == OB_TEXTURE &&
(scene->gm.matmode == GAME_MAT_GLSL)) ||
- !DEG_depsgraph_use_legacy())
- {
- ED_region_tag_redraw(ar);
- }
+ /* TODO(sergey): This is a bit too
much, but needed to
+ * handle updates from new depsgraph.
+ */
+ ED_region_tag_redraw(ar);
break;
case ND_LIGHTING_DRAW:
ED_region_tag_redraw(ar);
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