Commit: 23122ca88938a333d3eb94728c8e0ff1e971334f
Author: Sergey Sharybin
Date:   Tue Jan 24 12:25:58 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB23122ca88938a333d3eb94728c8e0ff1e971334f

Depsgraph: Remove legacy depsgraph code from viewport

===================================================================

M       source/blender/editors/space_view3d/CMakeLists.txt
M       source/blender/editors/space_view3d/space_view3d.c

===================================================================

diff --git a/source/blender/editors/space_view3d/CMakeLists.txt 
b/source/blender/editors/space_view3d/CMakeLists.txt
index 8fca2ed564..f6d5cf6e5d 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -95,8 +95,4 @@ if(WITH_MOD_SMOKE)
        add_definitions(-DWITH_SMOKE)
 endif()
 
-if(WITH_LEGACY_DEPSGRAPH)
-       add_definitions(-DWITH_LEGACY_DEPSGRAPH)
-endif()
-
 blender_add_lib(bf_editor_space_view3d "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index 90fa54c7a1..6408e792d5 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -937,21 +937,13 @@ static void view3d_main_region_listener(bScreen *sc, 
ScrArea *sa, ARegion *ar, w
                        switch (wmn->data) {
                                case ND_SHADING:
                                case ND_NODES:
-                               {
-#ifdef WITH_LEGACY_DEPSGRAPH
-                                       Object *ob = OBACT;
-                                       if ((v3d->drawtype == OB_MATERIAL) ||
-                                           (ob && (ob->mode == 
OB_MODE_TEXTURE_PAINT)) ||
-                                           (v3d->drawtype == OB_TEXTURE &&
-                                            (scene->gm.matmode == 
GAME_MAT_GLSL ||
-                                             
BKE_scene_use_new_shading_nodes(scene))) ||
-                                           !DEG_depsgraph_use_legacy())
-#endif
-                                       {
-                                               ED_region_tag_redraw(ar);
-                                       }
+                                       /* TODO(sergey) This is a bit too much 
updates, but needed to
+                                        * have proper material drivers update 
in the viewport.
+                                        *
+                                        * How to solve?
+                                        */
+                                       ED_region_tag_redraw(ar);
                                        break;
-                               }
                                case ND_SHADING_DRAW:
                                case ND_SHADING_LINKS:
                                        ED_region_tag_redraw(ar);

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