Commit: 21dbfb7828f5085ec2c94d304ba19a6faa6303cc
Author: Sergey Sharybin
Date:   Mon Feb 13 18:22:10 2017 +0100
Branches: master
https://developer.blender.org/rB21dbfb7828f5085ec2c94d304ba19a6faa6303cc

Cycles: Fix wrong transparent shadows with CUDA

Was a bug in recent optimization commit.

===================================================================

M       intern/cycles/kernel/bvh/bvh.h

===================================================================

diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h
index 2055746a68..dfd7010601 100644
--- a/intern/cycles/kernel/bvh/bvh.h
+++ b/intern/cycles/kernel/bvh/bvh.h
@@ -381,7 +381,7 @@ ccl_device_inline void sort_intersections(Intersection 
*hits, uint num_hits)
        int i, j;
        for(i = 0; i < num_hits; ++i) {
                for(j = 0; j < num_hits - 1; ++j) {
-                       if(hits[j].t < hits[j + 1].t) {
+                       if(hits[j].t > hits[j + 1].t) {
                                struct Intersection tmp = hits[j];
                                hits[j] = hits[j + 1];
                                hits[j + 1] = tmp;

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