Commit: 10892944399ebca856163cc8c805c0de3c598614
Author: Clément Foucault
Date:   Tue Feb 14 00:49:16 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB10892944399ebca856163cc8c805c0de3c598614

OpenGL immediate mode: Remove unecessary light shader

===================================================================

M       source/blender/editors/curve/editcurve_paint.c

===================================================================

diff --git a/source/blender/editors/curve/editcurve_paint.c 
b/source/blender/editors/curve/editcurve_paint.c
index 01d9167cdb..7b93e00b86 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -479,13 +479,9 @@ static void curve_draw_stroke_3d(const struct bContext 
*UNUSED(C), ARegion *UNUS
                float color[3];
                UI_GetThemeColor3fv(TH_WIRE, color);
 
-               /* silly light-less shader, non-critical task, so it's fine */
-               float light[3] = {0.0f, 0.0f, 0.0f};
-
                Batch *sphere = Batch_get_sphere(0);
-               Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING);
+               Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
                Batch_Uniform3fv(sphere, "color", color);
-               Batch_Uniform3fv(sphere, "light", light);
 
                /* scale to edit-mode space */
                gpuMatrixBegin3D_legacy();

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to