Commit: 9151f12dadd45a015da14ddc30d0d7b5c0200162
Author: Dalai Felinto
Date:   Tue Feb 14 11:10:51 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB9151f12dadd45a015da14ddc30d0d7b5c0200162

Immediate Mode: animation markers

===================================================================

M       source/blender/editors/animation/anim_markers.c

===================================================================

diff --git a/source/blender/editors/animation/anim_markers.c 
b/source/blender/editors/animation/anim_markers.c
index ef9c2ced58..cc5957003b 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -59,6 +59,8 @@
 #include "BIF_gl.h"
 #include "BIF_glutil.h"
 
+#include "GPU_immediate.h"
+
 #include "UI_interface.h"
 #include "UI_interface_icons.h"
 #include "UI_view2d.h"
@@ -348,19 +350,24 @@ static void draw_marker(
        if (flag & DRAW_MARKERS_LINES)
 #endif
        {
+               unsigned int pos = add_attrib(immVertexFormat(), "pos", 
GL_FLOAT, 2, KEEP_FLOAT);
+               immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
                setlinestyle(3);
                
-               if (marker->flag & SELECT)
-                       glColor4ub(255, 255, 255, 96);
-               else
-                       glColor4ub(0, 0, 0, 96);
-               
-               glBegin(GL_LINES);
-               glVertex2f(xpos + 0.5f, 12.0f);
-               glVertex2f(xpos + 0.5f, (v2d->cur.ymax + 12.0f) * yscale);
-               glEnd();
-               
+               if (marker->flag & SELECT) {
+                       immUniformColor4ub(255, 255, 255, 96);
+               }
+               else {
+                       immUniformColor4ub(0, 0, 0, 96);
+               }
+
+               immBegin(GL_LINES, 2);
+               immVertex2f(pos, xpos + 0.5f, 12.0f);
+               immVertex2f(pos, xpos + 0.5f, (v2d->cur.ymax + 12.0f) * yscale);
+               immEnd();
                setlinestyle(0);
+
+               immUnbindProgram();
        }
        
        /* 5 px to offset icon to align properly, space / pixels corrects for 
zoom */
@@ -438,15 +445,20 @@ void ED_markers_draw(const bContext *C, int flag)
        v2d = UI_view2d_fromcontext(C);
 
        if (flag & DRAW_MARKERS_MARGIN) {
+               unsigned int pos = add_attrib(immVertexFormat(), "pos", 
GL_FLOAT, 2, KEEP_FLOAT);
+               immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
                const unsigned char shade[4] = {0, 0, 0, 16};
-               glColor4ubv(shade);
+               immUniformColor4ubv(shade);
 
                glEnable(GL_BLEND);
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-               glRectf(v2d->cur.xmin, 0, v2d->cur.xmax, UI_MARKER_MARGIN_Y);
+               immRectf(pos, v2d->cur.xmin, 0, v2d->cur.xmax, 
UI_MARKER_MARGIN_Y);
 
                glDisable(GL_BLEND);
+
+               immUnbindProgram();
        }
 
        /* no time correction for framelen! space is drawn with old values */

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