Commit: af1e48e8ab7a25269ba5a44158bd16c564ed3535
Author: Sergey Sharybin
Date:   Tue Feb 14 17:02:22 2017 +0100
Branches: master
https://developer.blender.org/rBaf1e48e8ab7a25269ba5a44158bd16c564ed3535

Mesh: Solve incorrect result of mesh.split_faces()

This function was keeping original edges and was creating some
extra vertices which is not something we are really looking
forward to,

===================================================================

M       source/blender/blenkernel/intern/mesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh.c 
b/source/blender/blenkernel/intern/mesh.c
index 13a00594d0..e8d36bf29f 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -66,6 +66,11 @@
 
 #include "DEG_depsgraph.h"
 
+/* Define for cases when you want extra validation of mesh
+ * after certain modifications.
+ */
+// #undef VALIDATE_MESH
+
 enum {
        MESHCMP_DVERT_WEIGHTMISMATCH = 1,
        MESHCMP_DVERT_GROUPMISMATCH,
@@ -2090,6 +2095,35 @@ void BKE_mesh_calc_normals_split(Mesh *mesh)
        }
 }
 
+static void mesh_clear_vert_flags(Mesh *mesh)
+{
+       const int num_verts = mesh->totvert;
+       MVert *mvert = mesh->mvert;
+       for (int i = 0; i < num_verts; ++i, ++mvert) {
+               mvert->flag &= ~ME_VERT_TMP_TAG;
+       }
+}
+
+static void mesh_clear_edge_flags(Mesh *mesh)
+{
+       const int num_edge = mesh->totedge;
+       MEdge *medge = mesh->medge;
+       for (int i = 0; i < num_edge; ++i, ++medge) {
+               medge->flag &= ~ME_EDGE_TMP_TAG;
+       }
+}
+
+/* Make edge to point to a new vertex. */
+static void edge_replace_vertex(MEdge *medge, int old_vert, int new_vert)
+{
+       if (medge->v1 == old_vert) {
+               medge->v1 = new_vert;
+       }
+       else if (medge->v2 == old_vert) {
+               medge->v2 = new_vert;
+       }
+}
+
 /* Spli faces based on the edge angle.
  * Matches behavior of face splitting in render engines.
  */
@@ -2103,26 +2137,41 @@ void BKE_mesh_split_faces(Mesh *mesh)
        MLoop *mloop = mesh->mloop;
        MPoly *mpoly = mesh->mpoly;
        float (*lnors)[3];
-       int poly, num_new_verts = 0;
+       int num_new_verts = 0, num_new_edges = 0;
        if ((mesh->flag & ME_AUTOSMOOTH) == 0) {
                return;
        }
+       if (num_polys == 0) {
+               return;
+       }
        BKE_mesh_tessface_clear(mesh);
        /* Compute loop normals if needed. */
        if (!CustomData_has_layer(&mesh->ldata, CD_NORMAL)) {
                BKE_mesh_calc_normals_split(mesh);
        }
        lnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
+       /* Clear runtime flags. */
+       mesh_clear_vert_flags(mesh);
+       mesh_clear_edge_flags(mesh);
        /* Count number of vertices to be split. */
-       for (poly = 0; poly < num_polys; poly++) {
+       for (int poly = 0; poly < num_polys; poly++) {
                MPoly *mp = &mpoly[poly];
                for (int loop = 0; loop < mp->totloop; loop++) {
-                       MLoop *ml = &mloop[mp->loopstart + loop];
+                       const MLoop *ml = &mloop[mp->loopstart + loop];
                        MVert *mv = &mvert[ml->v];
                        float vn[3];
                        normal_short_to_float_v3(vn, mv->no);
                        if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
-                               num_new_verts++;
+                               /* When vertex is adjacent to two faces and 
gets split we don't
+                                * want new vertex counted for both faces. We 
tag it for re-use
+                                * by one of the faces.
+                                */
+                               if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
+                                       mv->flag |= ME_VERT_TMP_TAG;
+                               }
+                               else {
+                                       num_new_verts++;
+                               }
                        }
                }
        }
@@ -2130,64 +2179,125 @@ void BKE_mesh_split_faces(Mesh *mesh)
                /* No new vertices are to be added, can do early exit. */
                return;
        }
+       /* Count number of edges to be added. */
+       int max_num_loops = 0;
+       for (int poly = 0; poly < num_polys; poly++) {
+               MPoly *mp = &mpoly[poly];
+               max_num_loops = max_ii(max_num_loops, mp->totloop);
+               int loop_prev = mp->totloop - 1;
+               for (int loop = 0; loop < mp->totloop; loop++) {
+                       const int poly_loop_prev = mp->loopstart + loop_prev;
+                       const MLoop *ml = &mloop[mp->loopstart + loop];
+                       const MVert *mv = &mvert[ml->v];
+                       if (mv->flag & ME_VERT_TMP_TAG) {
+                               const MLoop *ml_prev = &mloop[poly_loop_prev];
+                               const MVert *mv_prev = &mvert[ml_prev->v];
+                               if (mv_prev->flag & ME_VERT_TMP_TAG) {
+                                       MEdge *me_prev = &medge[ml_prev->e];
+                                       if ((me_prev->flag & ME_EDGE_TMP_TAG) 
== 0) {
+                                               me_prev->flag |= 
ME_EDGE_TMP_TAG;
+                                       }
+                                       else {
+                                               num_new_edges++;
+                                       }
+                               }
+                       }
+                       loop_prev = loop;
+               }
+       }
+       /* Clear runtime flags again, they will be reused. */
+       mesh_clear_vert_flags(mesh);
+       mesh_clear_edge_flags(mesh);
        /* Reallocate all vert and edge related data. */
        mesh->totvert += num_new_verts;
-       mesh->totedge += 2 * num_new_verts;
+       mesh->totedge += num_new_edges;
        CustomData_realloc(&mesh->vdata, mesh->totvert);
        CustomData_realloc(&mesh->edata, mesh->totedge);
        /* Update pointers to a newly allocated memory. */
        BKE_mesh_update_customdata_pointers(mesh, false);
        mvert = mesh->mvert;
        medge = mesh->medge;
-       /* Perform actual vertex split. */
+       /* Perform actual split of vertices and adjacent edges. */
        num_new_verts = 0;
-       for (poly = 0; poly < num_polys; poly++) {
+       num_new_edges = 0;
+       /* Mapping from original vertex index to a split one. */
+       int new_vert_index_static[64];
+       int *new_vert_index;
+       if (max_num_loops < ARRAY_SIZE(new_vert_index_static)) {
+               new_vert_index = new_vert_index_static;
+       }
+       else {
+               new_vert_index = MEM_mallocN(sizeof(int) * max_num_loops,
+                                            "new split vert index");
+       }
+       for (int poly = 0; poly < num_polys; poly++) {
                MPoly *mp = &mpoly[poly];
+               /* First we split all vertices to get proper flag whether they 
are
+                * split or not for all of them before handling edges.
+                */
                for (int loop = 0; loop < mp->totloop; loop++) {
                        int poly_loop = mp->loopstart + loop;
                        MLoop *ml = &mloop[poly_loop];
                        MVert *mv = &mvert[ml->v];
                        float vn[3];
                        normal_short_to_float_v3(vn, mv->no);
+                       new_vert_index[loop] = ml->v;
                        if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
-                               const int poly_loop_prev = (loop == 0)
-                                       ? mp->loopstart + mp->totloop - 1
-                                       : mp->loopstart + loop - 1;
-                               MLoop *ml_prev = &mloop[poly_loop_prev];
-                               int new_edge_prev, new_edge;
+                               if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
+                                       /* Ignore first split on vertex, re-use 
it instead. */
+                                       mv->flag |= ME_VERT_TMP_TAG;
+                                       continue;
+                               }
                                /* Cretae new vertex. */
                                int new_vert = num_verts + num_new_verts;
                                CustomData_copy_data(&mesh->vdata, &mesh->vdata,
                                                     ml->v, new_vert, 1);
                                normal_float_to_short_v3(mvert[new_vert].no,
                                                         lnors[poly_loop]);
-                               /* Create new edges. */
-                               new_edge_prev = num_edges + 2 * num_new_verts;
-                               new_edge = num_edges + 2 * num_new_verts + 1;
-                               CustomData_copy_data(&mesh->edata, &mesh->edata,
-                                                    ml_prev->e, new_edge_prev, 
1);
-                               CustomData_copy_data(&mesh->edata, &mesh->edata,
-                                                    ml->e, new_edge, 1);
-                               if (medge[new_edge_prev].v1 == ml->v) {
-                                       medge[new_edge_prev].v1 = new_vert;
-                               }
-                               else {
-                                       medge[new_edge_prev].v2 = new_vert;
-                               }
-                               if (medge[new_edge].v1 == ml->v) {
-                                       medge[new_edge].v1 = new_vert;
-                               }
-                               else {
-                                       medge[new_edge].v2 = new_vert;
-                               }
-
-                               ml->v = new_vert;
-                               ml_prev->e = new_edge_prev;
-                               ml->e = new_edge;
+                               new_vert_index[loop] = new_vert;
                                num_new_verts++;
                        }
                }
+               /* Create edges between all split vertices. */
+               int loop_prev = mp->totloop - 1;
+               for (int loop = 0; loop < mp->totloop; loop++) {
+                       const MLoop *ml = &mloop[mp->loopstart + loop];
+                       const MVert *mv = &mvert[ml->v];
+                       if (mv->flag & ME_VERT_TMP_TAG) {
+                               const int poly_loop_prev = mp->loopstart + 
loop_prev;
+                               MLoop *ml_prev = &mloop[poly_loop_prev];
+                               const MVert *mv_prev = &mvert[ml_prev->v];
+                               if (mv_prev->flag & ME_VERT_TMP_TAG) {
+                                       MEdge *me_prev = &medge[ml_prev->e];
+                                       if ((me_prev->flag & ME_EDGE_TMP_TAG) 
== 0) {
+                                               me_prev->flag |= 
ME_EDGE_TMP_TAG;
+                                               edge_replace_vertex(me_prev, 
ml_prev->v, new_vert_index[loop_prev]);
+                                               edge_replace_vertex(me_prev, 
ml->v, new_vert_index[loop]);
+                                       }
+                                       else {
+                                               const int new_edge = num_edges 
+ num_new_edges;
+                                               
CustomData_copy_data(&mesh->edata, &mesh->edata,
+                                                                    
ml_prev->e, new_edge, 1);
+                                               medge[new_edge].v1 = 
new_vert_index[loop_prev];
+                                               medge[new_edge].v2 = 
new_vert_index[loop];
+                                               ml_prev->e = new_edge;
+                                               num_new_edges++;
+                                       }
+                               }
+                       }
+                       loop_prev = loop;
+               }
+               for (int loop = 0; loop < mp->totloop; loop++) {
+                       MLoop *ml = &mloop[mp->loopstart + loop];
+                       ml->v = new_vert_index[loop];
+               }
+       }
+       if (new_vert_index != new_vert_index_static) {
+               MEM_freeN(new_vert_index);
        }
+#ifdef VALIDATE_MESH
+       BKE_mesh_validate(mesh, true, true);
+#endif
 }
 
 /* settings: 1 - preview, 2 - render */

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