Commit: 7e3d2a8baaca06965ee6a244ef124bc33c92b693
Author: Dalai Felinto
Date: Tue Feb 14 16:33:13 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB7e3d2a8baaca06965ee6a244ef124bc33c92b693
Sorted BaseLegacy > Base convertions
Including bring back UV Edit show other objects
===================================================================
M source/blender/editors/include/ED_uvedit.h
M source/blender/editors/object/object_vgroup.c
M source/blender/editors/physics/physics_pointcache.c
M source/blender/editors/render/render_preview.c
M source/blender/editors/space_image/space_image.c
M source/blender/editors/space_time/space_time.c
M source/blender/editors/uvedit/uvedit_draw.c
M source/blender/modifiers/intern/MOD_fluidsim.c
M source/blender/render/intern/source/envmap.c
===================================================================
diff --git a/source/blender/editors/include/ED_uvedit.h
b/source/blender/editors/include/ED_uvedit.h
index 535683823b..8d68fba84f 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -41,6 +41,7 @@ struct MTexPoly;
struct Main;
struct Object;
struct Scene;
+struct SceneLayer;
struct SpaceImage;
struct bNode;
struct wmKeyConfig;
@@ -109,7 +110,7 @@ void ED_unwrap_lscm(struct Scene *scene, struct Object
*obedit, const short sel)
/* uvedit_draw.c */
void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
-void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct
Scene *scene, struct Object *obedit, struct Object *obact);
+void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct
Scene *scene, struct SceneLayer *sl, struct Object *obedit, struct Object
*obact);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
diff --git a/source/blender/editors/object/object_vgroup.c
b/source/blender/editors/object/object_vgroup.c
index 67ef4515c1..d93275a353 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -59,6 +59,7 @@
#include "BKE_depsgraph.h"
#include "BKE_mesh_mapping.h"
#include "BKE_editmesh.h"
+#include "BKE_layer.h"
#include "BKE_modifier.h"
#include "BKE_report.h"
#include "BKE_DerivedMesh.h"
@@ -3300,25 +3301,26 @@ void OBJECT_OT_vertex_group_mirror(wmOperatorType *ot)
static int vertex_group_copy_to_linked_exec(bContext *C, wmOperator
*UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- Object *ob = ED_object_context(C);
- BaseLegacy *base;
+ Object *ob_active = ED_object_context(C);
int retval = OPERATOR_CANCELLED;
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->type == ob->type) {
- if (base->object != ob && base->object->data ==
ob->data) {
- BLI_freelistN(&base->object->defbase);
- BLI_duplicatelist(&base->object->defbase,
&ob->defbase);
- base->object->actdef = ob->actdef;
+ FOREACH_SCENE_OBJECT(scene, ob_iter)
+ {
+ if (ob_iter->type == ob_active->type) {
+ if (ob_iter != ob_active && ob_iter->data ==
ob_active->data) {
+ BLI_freelistN(&ob_iter->defbase);
+ BLI_duplicatelist(&ob_iter->defbase,
&ob_active->defbase);
+ ob_iter->actdef = ob_active->actdef;
- DAG_id_tag_update(&base->object->id,
OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_OBJECT | ND_DRAW,
base->object);
- WM_event_add_notifier(C, NC_GEOM |
ND_VERTEX_GROUP, base->object->data);
+ DAG_id_tag_update(&ob_iter->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DRAW,
ob_iter);
+ WM_event_add_notifier(C, NC_GEOM |
ND_VERTEX_GROUP, ob_iter->data);
retval = OPERATOR_FINISHED;
}
}
}
+ FOREACH_SCENE_OBJECT_END
return retval;
}
diff --git a/source/blender/editors/physics/physics_pointcache.c
b/source/blender/editors/physics/physics_pointcache.c
index 4b19e235d9..5a2bb1e74c 100644
--- a/source/blender/editors/physics/physics_pointcache.c
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -42,6 +42,7 @@
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_particle.h"
#include "BKE_pointcache.h"
@@ -253,22 +254,23 @@ static void ptcache_bake_cancel(bContext *C, wmOperator
*op)
static int ptcache_free_bake_all_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene= CTX_data_scene(C);
- BaseLegacy *base;
+ Scene *scene = CTX_data_scene(C);
PTCacheID *pid;
ListBase pidlist;
- for (base=scene->base.first; base; base= base->next) {
- BKE_ptcache_ids_from_object(&pidlist, base->object, scene,
MAX_DUPLI_RECUR);
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ BKE_ptcache_ids_from_object(&pidlist, ob, scene,
MAX_DUPLI_RECUR);
- for (pid=pidlist.first; pid; pid=pid->next) {
+ for (pid = pidlist.first; pid; pid = pid->next) {
ptcache_free_bake(pid->cache);
}
BLI_freelistN(&pidlist);
- WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, base->object);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
}
+ FOREACH_SCENE_OBJECT_END
WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
diff --git a/source/blender/editors/render/render_preview.c
b/source/blender/editors/render/render_preview.c
index cb54f0efd8..b4c92ef0f9 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -69,6 +69,7 @@
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_lamp.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
@@ -358,29 +359,33 @@ static Scene *preview_prepare_scene(Main *bmain, Scene
*scene, ID *id, int id_ty
/* this only works in a specific case
where the preview.blend contains
* an object starting with 'c' which
has a material linked to it (not the obdata)
* and that material has a fake shadow
texture in the active texture slot */
- for (base = sce->base.first; base; base
= base->next) {
- if (base->object->id.name[2] ==
'c') {
- Material *shadmat =
give_current_material(base->object, base->object->actcol);
+ FOREACH_SCENE_OBJECT(sce, ob)
+ {
+ if (ob->id.name[2] == 'c') {
+ Material *shadmat =
give_current_material(ob, ob->actcol);
if (shadmat) {
if (mat->mode2
& MA_CASTSHADOW) shadmat->septex = 0;
else
shadmat->septex |= 1;
}
}
}
+ FOREACH_SCENE_OBJECT_END
/* turn off bounce lights for volume,
* doesn't make much visual difference
and slows it down too */
- for (base = sce->base.first; base; base
= base->next) {
- if (base->object->type ==
OB_LAMP) {
+ FOREACH_SCENE_OBJECT(sce, ob)
+ {
+ if (ob->type == OB_LAMP) {
/* if doesn't match
'Lamp.002' --> main key light */
- if
(!STREQ(base->object->id.name + 2, "Lamp.002")) {
+ if (!STREQ(ob->id.name
+ 2, "Lamp.002")) {
if
(mat->material_type == MA_TYPE_VOLUME)
-
base->object->restrictflag |= OB_RESTRICT_RENDER;
+
ob->restrictflag |= OB_RESTRICT_RENDER;
else
-
base->object->restrictflag &= ~OB_RESTRICT_RENDER;
+
ob->restrictflag &= ~OB_RESTRICT_RENDER;
}
}
}
+ FOREACH_SCENE_OBJECT_END
}
else {
/* use current scene world to light
sphere */
diff --git a/source/blender/editors/space_image/space_image.c
b/source/blender/editors/space_image/space_image.c
index 6ddf78290a..22b70e0439 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -687,6 +687,7 @@ static void image_main_region_draw(const bContext *C,
ARegion *ar)
Mask *mask = NULL;
bool curve = false;
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View2D *v2d = &ar->v2d;
//View2DScrollers *scrollers;
float col[3];
@@ -722,7 +723,7 @@ static void image_main_region_draw(const bContext *C,
ARegion *ar)
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
- ED_uvedit_draw_main(sima, ar, scene, obedit, obact);
+ ED_uvedit_draw_main(sima, ar, scene, sl, obedit, obact);
/* check for mask (delay draw) */
if (ED_space_image_show_uvedit(sima, obedit)) {
diff --git a/source/blender/editors/space_time/space_time.c
b/source/blender/editors/space_time/space_time.c
index 66ce6d6bb8..986ac062b0 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -346,7 +346,7 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID
*id, short onlysel, cons
BLI_dlrbTree_free(&keys);
}
-static void time_draw_caches_keyframes(Main *bmain, Scene *scene, View2D *v2d,
bool onlysel, const unsigned char color[3])
+static void time_draw_caches_keyframes(Main *bmain, SceneLayer *sl, View2D
*v2d, bool onlysel, const unsigned char color[3])
{
CacheFile *cache_file;
@@ -357,7 +357,7 @@ static void time_draw_caches_keyframes(Main *bmain, Scene
*scene, View2D *v2d, b
cache_file->draw_flag &= ~CACHEFILE_KEYFRAME_DRAWN;
}
- for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
ModifierData *md = modifiers_findByType(ob,
eModifierType_MeshSequenceCache);
@@ -400,6 +400,7 @@ static void time_draw_caches_keyframes(Main *bmain, Scene
*scene, View2D *v2d, b
static void time_draw_keyframes(const bContext *C, ARegion *ar)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = CTX_data_active_object(C);
View2D *v2d = &ar->v2d;
bool onlysel = ((scene->flag & SCE_KEYS_NO_SELONLY) == 0);
@@ -410,7 +411,7 @@ static void time_draw_keyframes(const bContext *C, ARegion
*ar)
/* draw cache files keyframes (if available) */
UI_GetThemeColor3ubv(TH_TIME_KEYFRAME, color);
- time_draw_caches_keyframes(CTX_data_main(C), scene, v2d, onlysel,
color);
+ time_draw_caches_keyframes(CTX_data_main(C), sl, v2d, onlysel, color);
/* draw grease pencil keyframes (if available) */
UI_GetThemeColor3ubv(TH_TIME_GP_KEYFRAME, color);
diff --git a/source/blender/editors/uvedit/uvedit_draw.c
b/source/blender/editors/uvedit/uvedit_draw.c
index 3510e1e708..996b07b72f 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -532,33 +532,29 @@ static void draw_uvs_other_mesh(Object *ob, const Image
*curimage, const bool ne
}
}
-static void draw_uvs_other(Scene *scene, Object *obedit, const Image
*curimage, const bool new_shading_nodes,
+static void draw_uvs_other(SceneLayer *sl, Object *obedit, const Image
*curimage, const bool new_shading_nodes,
const int other_uv_filter)
{
- BaseLegacy *base;
-
unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2,
KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColor(TH_UV_OTHERS);
- for (base = scene->base.first; base; base = base->next) {
- Object *ob = base->object;
-
- if (!(base->flag_legacy & SELECT)
@@ Diff output truncated at 10240 characters. @@
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