Commit: 1f139beee3be4ef3cc4b2bccd534a3437fe7dd43
Author: Clément Foucault
Date:   Tue Feb 14 14:32:14 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB1f139beee3be4ef3cc4b2bccd534a3437fe7dd43

Clay Engine: Added immUniform functions...

for vec3 arrays and matrix4.

===================================================================

M       source/blender/gpu/gawain/immediate.c
M       source/blender/gpu/gawain/immediate.h

===================================================================

diff --git a/source/blender/gpu/gawain/immediate.c 
b/source/blender/gpu/gawain/immediate.c
index e5ac2dbfcf..cda0e98ac2 100644
--- a/source/blender/gpu/gawain/immediate.c
+++ b/source/blender/gpu/gawain/immediate.c
@@ -771,6 +771,18 @@ void immUniform3fv(const char* name, const float data[3])
        glUniform3fv(loc, 1, data);
        }
 
+void immUniformArray3fv(const char* name, const float *data, int count)
+       {
+       int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+       assert(loc != -1);
+       assert(count > 0);
+#endif
+
+       glUniform3fv(loc, count, data);
+       }
+
 void immUniform4f(const char* name, float x, float y, float z, float w)
        {
        int loc = glGetUniformLocation(imm.bound_program, name);
@@ -793,6 +805,17 @@ void immUniform4fv(const char* name, const float data[4])
        glUniform4fv(loc, 1, data);
        }
 
+void immUniformMatrix4fv(const char* name, const float data[4][4])
+       {
+       int loc = glGetUniformLocation(imm.bound_program, name);
+
+#if TRUST_NO_ONE
+       assert(loc != -1);
+#endif
+
+       glUniformMatrix4fv(loc, 1, GL_FALSE, (float *)data);
+       }
+
 void immUniform1i(const char* name, int x)
        {
        int loc = glGetUniformLocation(imm.bound_program, name);
diff --git a/source/blender/gpu/gawain/immediate.h 
b/source/blender/gpu/gawain/immediate.h
index db0e4af3f2..1e5729e5cc 100644
--- a/source/blender/gpu/gawain/immediate.h
+++ b/source/blender/gpu/gawain/immediate.h
@@ -83,8 +83,10 @@ void immUniform2f(const char* name, float x, float y);
 void immUniform2fv(const char* name, const float data[2]);
 void immUniform3f(const char* name, float x, float y, float z);
 void immUniform3fv(const char* name, const float data[3]);
+void immUniformArray3fv(const char* name, const float *data, int count);
 void immUniform4f(const char* name, float x, float y, float z, float w);
 void immUniform4fv(const char* name, const float data[4]);
+void immUniformMatrix4fv(const char* name, const float data[4][4]);
 
 
 // convenience functions for setting "uniform vec4 color"

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