Commit: efbe47f9cdb60761ade99094af3cb8f997c3255d
Author: Sergey Sharybin
Date:   Wed Feb 15 15:21:15 2017 +0100
Branches: master
https://developer.blender.org/rBefbe47f9cdb60761ade99094af3cb8f997c3255d

Fix T50662: Auto-split affects on smooth mesh when it sohuldn't

Seems to be a precision error comparing proper floating point
normal with the one coming from short.

===================================================================

M       source/blender/blenkernel/intern/mesh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh.c 
b/source/blender/blenkernel/intern/mesh.c
index 42b6a841da..6da86e3d15 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2172,7 +2172,7 @@ void BKE_mesh_split_faces(Mesh *mesh)
                        MVert *mv = &mvert[ml->v];
                        float vn[3];
                        normal_short_to_float_v3(vn, mv->no);
-                       if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
+                       if (len_squared_v3v3(vn, lnors[mp->loopstart + loop]) > 
FLT_EPSILON) {
                                /* When vertex is adjacent to two faces and 
gets split we don't
                                 * want new vertex counted for both faces. We 
tag it for re-use
                                 * by one of the faces.
@@ -2240,7 +2240,7 @@ void BKE_mesh_split_faces(Mesh *mesh)
                        MVert *mv = &mvert[ml->v];
                        float vn[3];
                        normal_short_to_float_v3(vn, mv->no);
-                       if (!equals_v3v3(vn, lnors[mp->loopstart + loop])) {
+                       if (len_squared_v3v3(vn, lnors[mp->loopstart + loop]) > 
FLT_EPSILON) {
                                if ((mv->flag & ME_VERT_TMP_TAG) == 0) {
                                        /* Ignore first split on vertex, re-use 
it instead. */
                                        mv->flag |= ME_VERT_TMP_TAG;

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