Commit: eff5924c75947bffba47a2c734f475f9dfe4bbb7 Author: Clément Foucault Date: Wed Feb 22 14:05:56 2017 +0100 Branches: blender2.8 https://developer.blender.org/rBeff5924c75947bffba47a2c734f475f9dfe4bbb7
OpenGl immediate mode: screen_draw.c =================================================================== M source/blender/editors/screen/screen_draw.c =================================================================== diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index f73bed1633..56565b2a5f 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -34,15 +34,16 @@ /** - * Draw vertical shape visualizing future joining (left as well right direction of future joining). + * Draw horizontal shape visualizing future joining (left as well right direction of future joining). */ -static void draw_horizontal_join_shape(ScrArea *sa, char dir) +static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos) { vec2f points[10]; short i; float w, h; float width = sa->v3->vec.x - sa->v1->vec.x; float height = sa->v3->vec.y - sa->v1->vec.y; + return; if (height < width) { h = height / 8; @@ -93,24 +94,24 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir) } } - glBegin(GL_POLYGON); + immBegin(GL_TRIANGLE_FAN, 5); for (i = 0; i < 5; i++) - glVertex2f(points[i].x, points[i].y); - glEnd(); - glBegin(GL_POLYGON); + immVertex2f(pos, points[i].x, points[i].y); + immEnd(); + immBegin(GL_TRIANGLE_FAN, 5); for (i = 4; i < 8; i++) - glVertex2f(points[i].x, points[i].y); - glVertex2f(points[0].x, points[0].y); - glEnd(); + immVertex2f(pos, points[i].x, points[i].y); + immVertex2f(pos, points[0].x, points[0].y); + immEnd(); - glRectf(points[2].x, points[2].y, points[8].x, points[8].y); - glRectf(points[6].x, points[6].y, points[9].x, points[9].y); + immRectf(pos, points[2].x, points[2].y, points[8].x, points[8].y); + immRectf(pos, points[6].x, points[6].y, points[9].x, points[9].y); } /** * Draw vertical shape visualizing future joining (up/down direction). */ -static void draw_vertical_join_shape(ScrArea *sa, char dir) +static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos) { vec2f points[10]; short i; @@ -167,91 +168,91 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir) } } - glBegin(GL_POLYGON); + immBegin(GL_TRIANGLE_FAN, 5); for (i = 0; i < 5; i++) - glVertex2f(points[i].x, points[i].y); - glEnd(); - glBegin(GL_POLYGON); + immVertex2f(pos, points[i].x, points[i].y); + immEnd(); + immBegin(GL_TRIANGLE_FAN, 5); for (i = 4; i < 8; i++) - glVertex2f(points[i].x, points[i].y); - glVertex2f(points[0].x, points[0].y); - glEnd(); + immVertex2f(pos, points[i].x, points[i].y); + immVertex2f(pos, points[0].x, points[0].y); + immEnd(); - glRectf(points[2].x, points[2].y, points[8].x, points[8].y); - glRectf(points[6].x, points[6].y, points[9].x, points[9].y); + immRectf(pos, points[2].x, points[2].y, points[8].x, points[8].y); + immRectf(pos, points[6].x, points[6].y, points[9].x, points[9].y); } /** * Draw join shape due to direction of joining. */ -static void draw_join_shape(ScrArea *sa, char dir) +static void draw_join_shape(ScrArea *sa, char dir, unsigned int pos) { if (dir == 'u' || dir == 'd') - draw_vertical_join_shape(sa, dir); + draw_vertical_join_shape(sa, dir, pos); else - draw_horizontal_join_shape(sa, dir); + draw_horizontal_join_shape(sa, dir, pos); } /** * Draw screen area darker with arrow (visualization of future joining). */ -static void scrarea_draw_shape_dark(ScrArea *sa, char dir) +static void scrarea_draw_shape_dark(ScrArea *sa, char dir, unsigned int pos) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glColor4ub(0, 0, 0, 50); - draw_join_shape(sa, dir); + immUniformColor4ub(0, 0, 0, 50); + draw_join_shape(sa, dir, pos); } /** * Draw screen area ligher with arrow shape ("eraser" of previous dark shape). */ -static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir)) +static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir), unsigned int pos) { glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA); /* value 181 was hardly computed: 181~105 */ - glColor4ub(255, 255, 255, 50); + immUniformColor4ub(255, 255, 255, 50); /* draw_join_shape(sa, dir); */ - glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y); + immRectf(pos, sa->v1->vec.x / 255.f, sa->v1->vec.y / 255.f, sa->v3->vec.x / 255.f, sa->v3->vec.y / 255.f); } -static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2) +static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, unsigned int pos) { /* right border area */ if (x2 < sizex - 1) { - glVertex2s(x2, y1); - glVertex2s(x2, y2); + immVertex2s(pos, x2, y1); + immVertex2s(pos, x2, y2); } /* left border area */ if (x1 > 0) { /* otherwise it draws the emboss of window over */ - glVertex2s(x1, y1); - glVertex2s(x1, y2); + immVertex2s(pos, x1, y1); + immVertex2s(pos, x1, y2); } /* top border area */ if (y2 < sizey - 1) { - glVertex2s(x1, y2); - glVertex2s(x2, y2); + immVertex2s(pos, x1, y2); + immVertex2s(pos, x2, y2); } /* bottom border area */ if (y1 > 0) { - glVertex2s(x1, y1); - glVertex2s(x2, y1); + immVertex2s(pos, x1, y1); + immVertex2s(pos, x2, y1); } } /** * \brief Screen edges drawing. */ -static void drawscredge_area(ScrArea *sa, int sizex, int sizey) +static void drawscredge_area(ScrArea *sa, int sizex, int sizey, unsigned int pos) { short x1 = sa->v1->vec.x; short y1 = sa->v1->vec.y; short x2 = sa->v3->vec.x; short y2 = sa->v3->vec.y; - drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2); + drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, pos); } /** @@ -269,32 +270,39 @@ void ED_screen_draw(wmWindow *win) wmSubWindowSet(win, win->screen->mainwin); + unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_SHORT, 2, NORMALIZE_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + /* Note: first loop only draws if U.pixelsize > 1, skip otherwise */ if (U.pixelsize > 1.0f) { /* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */ glLineWidth((2.0f * U.pixelsize) - 1); - glColor3ub(0x50, 0x50, 0x50); - glBegin(GL_LINES); + immUniformColor3ub(0x50, 0x50, 0x50); + immBeginAtMost(GL_LINES, 8); for (sa = win->screen->areabase.first; sa; sa = sa->next) - drawscredge_area(sa, winsize_x, winsize_y); - glEnd(); + drawscredge_area(sa, winsize_x, winsize_y, pos); + immEnd(); } glLineWidth(1); - glColor3ub(0, 0, 0); - glBegin(GL_LINES); + immUniformColor3ub(0, 0, 0); for (sa = win->screen->areabase.first; sa; sa = sa->next) { - drawscredge_area(sa, winsize_x, winsize_y); + immBeginAtMost(GL_LINES, 8); + drawscredge_area(sa, winsize_x, winsize_y, pos); /* gather area split/join info */ if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa; if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa; if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa; + immEnd(); } - glEnd(); + immUnbindProgram(); /* blended join arrow */ if (sa1 && sa2) { + pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + int dir = area_getorientation(sa1, sa2); int dira = -1; if (dir != -1) { @@ -318,33 +326,41 @@ void ED_screen_draw(wmWindow *win) } } glEnable(GL_BLEND); - scrarea_draw_shape_dark(sa2, dir); - scrarea_draw_shape_light(sa1, dira); + scrarea_draw_shape_dark(sa2, dir, pos); + scrarea_draw_shape_light(sa1, dira, pos); glDisable(GL_BLEND); + + immUnbindProgram(); } /* splitpoint */ if (sa3) { + pos = add_attrib(immVertexFormat(), "pos", GL_SHORT, 2, NORMALIZE_INT_TO_FLOAT); + unsigned int col = add_attrib(immVertexFormat(), "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT); + immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); + glEnable(GL_BLEND); - glBegin(GL_LINES); - glColor4ub(255, 255, 255, 100); + immBegin(GL_LINES, 4); + immAttrib4ub(col, 255, 255, 255, 100); if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) { - glVertex2s(sa3->totrct.xmin, win->eventstate->y); - glVertex2s(sa3->totrct.xmax, win->eventstate->y); - glColor4ub(0, 0, 0, 100); - glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1); - glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1); + immVertex2s(pos, sa3->totrct.xmin, win->eventstate->y); + immVertex2s(pos, sa3->totrct.xmax, win->eventstate->y); + immAttrib4ub(col, 0, 0, 0, 100); + immVertex2s(pos, sa3->totrct.xmin, win->eventstate->y + 1); + immVertex2s(pos, sa3->totrct.xmax, win->eventstate->y + 1); } else { - glVertex2s(win->eventstate->x, sa3->totrct.ymin); - glVertex2s(win->eventstate->x, sa3->totrct.ymax); - glColor4ub(0, 0, 0, 100); - glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin); - glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax); + immVertex2s(pos, win->eventstate->x, sa3->totrct.ymin); + immVertex2s(pos, win->eventstate->x, sa3->totrct.ymax); + immAttrib4ub(col, 0, 0, 0, 100); + immVertex2s(pos, win->eventstate->x + 1, sa3->totrct.ymin); + immVertex2s(pos, win->eventstate->x + 1, sa3->totrct.ymax); } - glEnd(); + immEnd(); glDisable(GL_BLEND); + + immUnbindProgram(); } win->screen->do_draw = false; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs