Commit: 9215848c385befe80b948adef360fce396e74ac3
Author: Kévin Dietrich
Date:   Sun Jan 29 16:00:14 2017 +0100
Branches: blender-v2.78c-release
https://developer.blender.org/rB9215848c385befe80b948adef360fce396e74ac3

Fix T50550: GPUShader: compile error - Background image not showing in
viewport.

Caused by rBd6cf28c5e15739f864fbf04614c2a50708b4b152, which forgot to
update the GLSL code for the "Light Path" node.

===================================================================

M       source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl 
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 549c979677..b1e5f2cdf6 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3527,6 +3527,8 @@ void node_light_path(
        out float is_transmission_ray,
        out float ray_length,
        out float ray_depth,
+       out float diffuse_depth,
+       out float glossy_depth,
        out float transparent_depth,
        out float transmission_depth)
 {
@@ -3539,6 +3541,8 @@ void node_light_path(
        is_transmission_ray = 0.0;
        ray_length = 1.0;
        ray_depth = 1.0;
+       diffuse_depth = 1.0;
+       glossy_depth = 1.0;
        transparent_depth = 1.0;
        transmission_depth = 1.0;
 }

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