Commit: 3d8f4fedd045baa38f44dea70e508f6395958d99
Author: Clément Foucault
Date:   Wed Feb 22 19:58:55 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB3d8f4fedd045baa38f44dea70e508f6395958d99

Clay Engine: fix format (3D instead of 2D)

===================================================================

M       source/blender/draw/intern/draw_cache.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache.c 
b/source/blender/draw/intern/draw_cache.c
index 4f9b4926fb..3feb480c40 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -229,11 +229,11 @@ Batch *DRW_cache_fullscreen_quad_get(void)
                float v3[2] = {-1.0f,  1.0f};
                float v4[2] = { 1.0f,  1.0f};
 
-               /* Position Only 3D format */
+               /* Position Only 2D format */
                static VertexFormat format = { 0 };
                static unsigned pos_id;
                if (format.attrib_ct == 0) {
-                       pos_id = add_attrib(&format, "pos", GL_FLOAT, 3, 
KEEP_FLOAT);
+                       pos_id = add_attrib(&format, "pos", GL_FLOAT, 2, 
KEEP_FLOAT);
                }
 
                VertexBuffer *vbo = VertexBuffer_create_with_format(&format);

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