Commit: f75b52eca1a54d6aba1e26dc0fc9d94c0ee43ecf
Author: Jörg Müller
Date: Sun Mar 5 12:19:32 2017 +0100
Branches: master
https://developer.blender.org/rBf75b52eca1a54d6aba1e26dc0fc9d94c0ee43ecf
Fix T50843: Pitched Audio renders incorrectly in VSE
There was a bug in the intended code behaviour to always seek with a
pitch of 1.0 regardless of pitch/pitch animation/doppler effects.
Check the bug report for a more detailed explanation of problems
concerning pitch and seeking.
===================================================================
M intern/audaspace/intern/AUD_SoftwareDevice.cpp
===================================================================
diff --git a/intern/audaspace/intern/AUD_SoftwareDevice.cpp
b/intern/audaspace/intern/AUD_SoftwareDevice.cpp
index 15594d340b..f9d65aa236 100644
--- a/intern/audaspace/intern/AUD_SoftwareDevice.cpp
+++ b/intern/audaspace/intern/AUD_SoftwareDevice.cpp
@@ -365,6 +365,7 @@ bool AUD_SoftwareDevice::AUD_SoftwareHandle::seek(float
position)
if(!m_status)
return false;
+ m_pitch->setPitch(m_user_pitch);
m_reader->seek((int)(position * m_reader->getSpecs().rate));
if(m_status == AUD_STATUS_STOPPED)
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