Commit: 33c093ef70a8c6b8f3010490d0fc61d56fce0e98
Author: Clément Foucault
Date:   Sun Mar 5 20:29:21 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB33c093ef70a8c6b8f3010490d0fc61d56fce0e98

Clay Engine: Fix shader linking issue

===================================================================

M       source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl 
b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
index 7ade41c94e..aec8fd9b0a 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
@@ -11,7 +11,7 @@ in float depth;
 in vec4 tria;
 in mat4 InstanceModelMatrix;
 
-flat out vec3 finalColor;
+flat out vec4 finalColor;
 
 void main()
 {
@@ -46,5 +46,5 @@ void main()
 
        gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 
1.0);
 
-       finalColor = color;
+       finalColor = vec4(color, 1.0);
 }

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