Commit: def4ffd1c5164b81ad66c2e28ac9d45a3c121d4b
Author: Luca Rood
Date:   Mon Mar 6 20:29:09 2017 -0300
Branches: blender2.8
https://developer.blender.org/rBdef4ffd1c5164b81ad66c2e28ac9d45a3c121d4b

OpenGL immediate mode: finish node_draw.c

Part of T49043

===================================================================

M       source/blender/editors/space_node/node_draw.c

===================================================================

diff --git a/source/blender/editors/space_node/node_draw.c 
b/source/blender/editors/space_node/node_draw.c
index dd3938d39e..38a8e06ecd 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -51,7 +51,6 @@
 
 #include "BLF_api.h"
 
-#include "BIF_gl.h"
 #include "BIF_glutil.h"
 
 #include "GPU_draw.h"
@@ -959,10 +958,6 @@ static void node_draw_basis(const bContext *C, ARegion 
*ar, SpaceNode *snode, bN
                UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - 
NODE_DY / 2.0f, 'v', color);
        }
        
-#if 0 /* this isn't doing anything for the label, so commenting out */
-       UI_ThemeColor((node->flag & SELECT) ? TH_TEXT_HI : TH_TEXT);
-#endif
-       
        nodeLabel(ntree, node, showname, sizeof(showname));
        
        //if (node->flag & NODE_MUTED)
@@ -1040,7 +1035,6 @@ static void node_draw_hidden(const bContext *C, ARegion 
*ar, SpaceNode *snode, b
        node_draw_shadow(snode, node, hiddenrad, 1.0f);
 
        /* body */
-       UI_ThemeColor(color_id);
        if (node->flag & NODE_MUTED)
                UI_GetThemeColorBlendShade4fv(color_id, TH_REDALERT, 0.5f, 0, 
color);
 
@@ -1108,8 +1102,6 @@ static void node_draw_hidden(const bContext *C, ARegion 
*ar, SpaceNode *snode, b
        if (node->flag & NODE_MUTED)
                node_draw_mute_line(&ar->v2d, snode, node);
 
-       UI_ThemeColor((node->flag & SELECT) ? TH_SELECT : TH_TEXT);
-
        if (node->miniwidth > 0.0f) {
                nodeLabel(ntree, node, showname, sizeof(showname));
 
@@ -1123,15 +1115,32 @@ static void node_draw_hidden(const bContext *C, ARegion 
*ar, SpaceNode *snode, b
        }
 
        /* scale widget thing */
-       UI_ThemeColorShade(color_id, -10);
+       unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, 
KEEP_FLOAT);
+       immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+       immUniformThemeColorShade(color_id, -10);
        dx = 10.0f;
-       fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
-       fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, 
rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
-       
-       UI_ThemeColorShade(color_id, +30);
+
+       immBegin(PRIM_LINES, 4);
+       immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
+       immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
+
+       immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f);
+       immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+       immEnd();
+
+       immUniformThemeColorShade(color_id, 30);
        dx -= snode->aspect;
-       fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
-       fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, 
rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+
+       immBegin(PRIM_LINES, 4);
+       immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
+       immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
+
+       immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f);
+       immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+       immEnd();
+
+       immUnbindProgram();
 
        node_draw_sockets(v2d, C, ntree, node, true, false);

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