Commit: f6a1ce2c8ca9f99832722fab9f75a9b18d476e4f
Author: Campbell Barton
Date:   Sat Mar 4 12:56:45 2017 +1100
Branches: temp-select-pick
https://developer.blender.org/rBf6a1ce2c8ca9f99832722fab9f75a9b18d476e4f

minor correction

===================================================================

M       source/blender/gpu/intern/gpu_select.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_select.c 
b/source/blender/gpu/intern/gpu_select.c
index a1f60ce181..11beaab75c 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -328,12 +328,12 @@ unsigned int GPU_select_end(void)
 
                /* Partially de-duplicating copy,
                 * when contiguous ID's are found - update their closest depth.
-                * This isn't essential but means there is lest data to sort. */
+                * This isn't essential but means there is less data to sort. */
                {
                        DepthID *depth_last = NULL;
                        for (unsigned int i = 0; i < qsd->rect_len; i++) {
                                const unsigned int id = qsd->rect_id[i];
-                               if (qsd->rect_id[i] != 0xffffffff) {
+                               if (id != 0xffffffff) {
                                        const float depth = *((float 
*)&qsd->rect_depth[i]);
                                        if (depth_last == NULL || 
depth_last->id != id) {
                                                DepthID *d = 
&depth_data[depth_len++];

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