Commit: abe2669720b060a7fdecb07a91aa28afc1d9ad21
Author: Julian Eisel
Date:   Tue Mar 7 17:26:36 2017 +0100
Branches: HMD_viewport
https://developer.blender.org/rBabe2669720b060a7fdecb07a91aa28afc1d9ad21

Use projection matrix from OpenHMD even if "Rotation from HMD" is disabled

Was actually applying IPD wrongly, should be correct now.

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index 0d808cc23e..a3f589e4a6 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3697,14 +3697,12 @@ static void view3d_hmd_view_get_matrices(
        }
        else {
                const float shiftx = 
WM_device_HMD_lens_horizontal_separation_get();
-               const float ipd = WM_device_HMD_IPD_get();
 
-               copy_m4_m4(r_modelviewmat, rv3d->viewmat);
-               copy_m4_m4(r_projectionmat, rv3d->winmat);
+               WM_device_HMD_projection_matrix_get(is_left, r_projectionmat);
 
+               copy_m4_m4(r_modelviewmat, rv3d->viewmat);
                /* apply ipd and lens shift */
                r_modelviewmat[3][0]  += (shiftx * 0.5f) * (is_left ? 1.0f : 
-1.0f);
-               r_projectionmat[3][0] += (ipd    * 0.5f) * (is_left ? 1.0f : 
-1.0f);
        }
 }

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