Commit: 69a17bce1a29f89859d0148733e8f1086b033432
Author: Bastien Montagne
Date:   Mon Mar 20 14:46:26 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB69a17bce1a29f89859d0148733e8f1086b033432

Cleanup: remove useless `glDisable(GL_LINE_STIPPLE)` call.

Note that muted strips have solid border currently, marked as TODO to
add back stippled lines (if with want them back?).

===================================================================

M       source/blender/editors/space_sequencer/sequencer_draw.c

===================================================================

diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c 
b/source/blender/editors/space_sequencer/sequencer_draw.c
index b64a372e7f..3da0150a75 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -829,6 +829,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq 
*sseq, Scene *scene, AReg
 
        pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
 
+       /* TODO: add back stippled line for muted strips? */
        immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
        if (seq->flag & SEQ_MUTE) {
@@ -845,10 +846,6 @@ static void draw_seq_strip(const bContext *C, SpaceSeq 
*sseq, Scene *scene, AReg
 
        imm_draw_line_box(pos, x1, y1, x2, y2); /* outline */
 
-       if (seq->flag & SEQ_MUTE) {
-               glDisable(GL_LINE_STIPPLE);
-       }
-
        immUnbindProgram();
 
        /* calculate if seq is long enough to print a name */

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