Commit: 69a17bce1a29f89859d0148733e8f1086b033432 Author: Bastien Montagne Date: Mon Mar 20 14:46:26 2017 +0100 Branches: blender2.8 https://developer.blender.org/rB69a17bce1a29f89859d0148733e8f1086b033432
Cleanup: remove useless `glDisable(GL_LINE_STIPPLE)` call. Note that muted strips have solid border currently, marked as TODO to add back stippled lines (if with want them back?). =================================================================== M source/blender/editors/space_sequencer/sequencer_draw.c =================================================================== diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index b64a372e7f..3da0150a75 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -829,6 +829,7 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); + /* TODO: add back stippled line for muted strips? */ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); if (seq->flag & SEQ_MUTE) { @@ -845,10 +846,6 @@ static void draw_seq_strip(const bContext *C, SpaceSeq *sseq, Scene *scene, AReg imm_draw_line_box(pos, x1, y1, x2, y2); /* outline */ - if (seq->flag & SEQ_MUTE) { - glDisable(GL_LINE_STIPPLE); - } - immUnbindProgram(); /* calculate if seq is long enough to print a name */ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs