Commit: 06f7fba6aaad19023f9430c311ab088a73a6d3e2
Author: Mike Erwin
Date:   Tue Mar 21 00:08:09 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB06f7fba6aaad19023f9430c311ab088a73a6d3e2

add missing gpuRotate2D function

Prototype was there, we just weren't using this yet.

Part of T49450

===================================================================

M       source/blender/gpu/intern/gpu_matrix.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_matrix.c 
b/source/blender/gpu/intern/gpu_matrix.c
index de443dce56..f5b6238469 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -360,6 +360,18 @@ void gpuMultMatrix2D(const float m[3][3])
        state.dirty = true;
 }
 
+void gpuRotate2D(float deg)
+{
+#if SUPPORT_LEGACY_MATRIX
+       if (state.mode == MATRIX_MODE_INACTIVE) {
+               glRotatef(deg, 0.0f, 0.0f, 1.0f);
+               return;
+       }
+#endif
+
+       BLI_assert(false); /* TODO: finish for MATRIX_MODE_2D */
+}
+
 void gpuRotate3f(float deg, float x, float y, float z)
 {
        const float axis[3] = {x, y, z};

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