Commit: 06f7fba6aaad19023f9430c311ab088a73a6d3e2 Author: Mike Erwin Date: Tue Mar 21 00:08:09 2017 -0400 Branches: blender2.8 https://developer.blender.org/rB06f7fba6aaad19023f9430c311ab088a73a6d3e2
add missing gpuRotate2D function Prototype was there, we just weren't using this yet. Part of T49450 =================================================================== M source/blender/gpu/intern/gpu_matrix.c =================================================================== diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index de443dce56..f5b6238469 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -360,6 +360,18 @@ void gpuMultMatrix2D(const float m[3][3]) state.dirty = true; } +void gpuRotate2D(float deg) +{ +#if SUPPORT_LEGACY_MATRIX + if (state.mode == MATRIX_MODE_INACTIVE) { + glRotatef(deg, 0.0f, 0.0f, 1.0f); + return; + } +#endif + + BLI_assert(false); /* TODO: finish for MATRIX_MODE_2D */ +} + void gpuRotate3f(float deg, float x, float y, float z) { const float axis[3] = {x, y, z}; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs