Commit: 70aa5f97f2431523e8e80b4bb22ee256e051ed29
Author: Sergey Sharybin
Date:   Wed Apr 5 15:45:54 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB70aa5f97f2431523e8e80b4bb22ee256e051ed29

Cleanup, remove unused function

===================================================================

M       source/blender/modifiers/intern/MOD_uvwarp.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c 
b/source/blender/modifiers/intern/MOD_uvwarp.c
index 00ef6dd9733..a49f11e5969 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -225,22 +225,9 @@ static void foreachObjectLink(ModifierData *md, Object 
*ob, ObjectWalkFunc walk,
        walk(userData, ob, &umd->object_src, IDWALK_CB_NOP);
 }
 
-static void UNUSED_FUNCTION(uv_warp_deps_object_bone)(DagForest *forest, 
DagNode *obNode,
-                                Object *obj, const char *bonename)
-{
-       if (obj) {
-               DagNode *curNode = dag_get_node(forest, obj);
-
-               if (bonename[0])
-                       dag_add_relation(forest, curNode, obNode, 
DAG_RL_OB_DATA | DAG_RL_DATA_DATA, "UVWarp Modifier");
-               else
-                       dag_add_relation(forest, curNode, obNode, 
DAG_RL_OB_DATA, "UVWarp Modifier");
-       }
-}
-
-static void uv_warp_deps_object_bone_new(struct DepsNodeHandle *node,
-                                         Object *object,
-                                         const char *bonename)
+static void uv_warp_deps_object_bone(struct DepsNodeHandle *node,
+                                     Object *object,
+                                     const char *bonename)
 {
        if (object != NULL) {
                if (bonename[0])
@@ -258,8 +245,8 @@ static void updateDepsgraph(ModifierData *md,
 {
        UVWarpModifierData *umd = (UVWarpModifierData *) md;
 
-       uv_warp_deps_object_bone_new(node, umd->object_src, umd->bone_src);
-       uv_warp_deps_object_bone_new(node, umd->object_dst, umd->bone_dst);
+       uv_warp_deps_object_bone(node, umd->object_src, umd->bone_src);
+       uv_warp_deps_object_bone(node, umd->object_dst, umd->bone_dst);
 }
 
 ModifierTypeInfo modifierType_UVWarp = {

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