Commit: e63ba6d0f422bd55a5d3cbdb0d835e8839d2d6b6
Author: Campbell Barton
Date:   Thu Apr 6 11:32:20 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBe63ba6d0f422bd55a5d3cbdb0d835e8839d2d6b6

Remove NULL check from gimbal_axis

===================================================================

M       source/blender/editors/transform/transform_manipulator.c
M       source/blender/editors/transform/transform_orientations.c

===================================================================

diff --git a/source/blender/editors/transform/transform_manipulator.c 
b/source/blender/editors/transform/transform_manipulator.c
index ab5494ff39f..fc32cdef635 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -201,66 +201,64 @@ static int test_rotmode_euler(short rotmode)
 
 bool gimbal_axis(Object *ob, float gmat[3][3])
 {
-       if (ob) {
-               if (ob->mode & OB_MODE_POSE) {
-                       bPoseChannel *pchan = BKE_pose_channel_active(ob);
-
-                       if (pchan) {
-                               float mat[3][3], tmat[3][3], obmat[3][3];
-                               if (test_rotmode_euler(pchan->rotmode)) {
-                                       eulO_to_gimbal_axis(mat, pchan->eul, 
pchan->rotmode);
-                               }
-                               else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
-                                       axis_angle_to_gimbal_axis(mat, 
pchan->rotAxis, pchan->rotAngle);
-                               }
-                               else { /* quat */
-                                       return 0;
-                               }
-
+       if (ob->mode & OB_MODE_POSE) {
+               bPoseChannel *pchan = BKE_pose_channel_active(ob);
 
-                               /* apply bone transformation */
-                               mul_m3_m3m3(tmat, pchan->bone->bone_mat, mat);
-
-                               if (pchan->parent) {
-                                       float parent_mat[3][3];
-
-                                       copy_m3_m4(parent_mat, 
pchan->parent->pose_mat);
-                                       mul_m3_m3m3(mat, parent_mat, tmat);
-
-                                       /* needed if object transformation 
isn't identity */
-                                       copy_m3_m4(obmat, ob->obmat);
-                                       mul_m3_m3m3(gmat, obmat, mat);
-                               }
-                               else {
-                                       /* needed if object transformation 
isn't identity */
-                                       copy_m3_m4(obmat, ob->obmat);
-                                       mul_m3_m3m3(gmat, obmat, tmat);
-                               }
-
-                               normalize_m3(gmat);
-                               return 1;
+               if (pchan) {
+                       float mat[3][3], tmat[3][3], obmat[3][3];
+                       if (test_rotmode_euler(pchan->rotmode)) {
+                               eulO_to_gimbal_axis(mat, pchan->eul, 
pchan->rotmode);
                        }
-               }
-               else {
-                       if (test_rotmode_euler(ob->rotmode)) {
-                               eulO_to_gimbal_axis(gmat, ob->rot, ob->rotmode);
-                       }
-                       else if (ob->rotmode == ROT_MODE_AXISANGLE) {
-                               axis_angle_to_gimbal_axis(gmat, ob->rotAxis, 
ob->rotAngle);
+                       else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
+                               axis_angle_to_gimbal_axis(mat, pchan->rotAxis, 
pchan->rotAngle);
                        }
                        else { /* quat */
                                return 0;
                        }
 
-                       if (ob->parent) {
+
+                       /* apply bone transformation */
+                       mul_m3_m3m3(tmat, pchan->bone->bone_mat, mat);
+
+                       if (pchan->parent) {
                                float parent_mat[3][3];
-                               copy_m3_m4(parent_mat, ob->parent->obmat);
-                               normalize_m3(parent_mat);
-                               mul_m3_m3m3(gmat, parent_mat, gmat);
+
+                               copy_m3_m4(parent_mat, pchan->parent->pose_mat);
+                               mul_m3_m3m3(mat, parent_mat, tmat);
+
+                               /* needed if object transformation isn't 
identity */
+                               copy_m3_m4(obmat, ob->obmat);
+                               mul_m3_m3m3(gmat, obmat, mat);
                        }
+                       else {
+                               /* needed if object transformation isn't 
identity */
+                               copy_m3_m4(obmat, ob->obmat);
+                               mul_m3_m3m3(gmat, obmat, tmat);
+                       }
+
+                       normalize_m3(gmat);
                        return 1;
                }
        }
+       else {
+               if (test_rotmode_euler(ob->rotmode)) {
+                       eulO_to_gimbal_axis(gmat, ob->rot, ob->rotmode);
+               }
+               else if (ob->rotmode == ROT_MODE_AXISANGLE) {
+                       axis_angle_to_gimbal_axis(gmat, ob->rotAxis, 
ob->rotAngle);
+               }
+               else { /* quat */
+                       return 0;
+               }
+
+               if (ob->parent) {
+                       float parent_mat[3][3];
+                       copy_m3_m4(parent_mat, ob->parent->obmat);
+                       normalize_m3(parent_mat);
+                       mul_m3_m3m3(gmat, parent_mat, gmat);
+               }
+               return 1;
+       }
 
        return 0;
 }
diff --git a/source/blender/editors/transform/transform_orientations.c 
b/source/blender/editors/transform/transform_orientations.c
index 67f1dc6e44d..e1a45cb2309 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -451,7 +451,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
 
                case V3D_MANIP_GIMBAL:
                        unit_m3(t->spacemtx);
-                       if (gimbal_axis(ob, t->spacemtx)) {
+                       if (ob && gimbal_axis(ob, t->spacemtx)) {
                                BLI_strncpy(t->spacename, IFACE_("gimbal"), 
sizeof(t->spacename));
                                break;
                        }

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