Commit: c49a84e48d569c469a83bc5d93d7a57009c02cdf
Author: Campbell Barton
Date:   Thu Apr 6 13:02:07 2017 +1000
Branches: custom-manipulators
https://developer.blender.org/rBc49a84e48d569c469a83bc5d93d7a57009c02cdf

Remove manipulator_drawflags_refresh

This decoupled setting draw flags from calculating the manipulator center.

I can't see any advantage to doing this with the current code
It just increases the chance the two get out of sync.

===================================================================

M       source/blender/editors/transform/transform_manipulator.c

===================================================================

diff --git a/source/blender/editors/transform/transform_manipulator.c 
b/source/blender/editors/transform/transform_manipulator.c
index 8273a4eae84..b8b4276215f 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1007,90 +1007,6 @@ static int calc_manipulator_stats(const bContext *C)
        return totsel;
 }
 
-static void drawflags_posemode(Object *ob, View3D *v3d, RegionView3D *rv3d)
-{
-       bPoseChannel *pchan;
-
-       if ((ob->lay & v3d->lay) == 0)
-               return;
-
-       if ((v3d->around == V3D_AROUND_ACTIVE) && (pchan = 
BKE_pose_channel_active(ob))) {
-               if (pchan->bone)
-                       protectflag_to_drawflags(pchan->protectflag, 
&rv3d->twdrawflag);
-       }
-       else {
-               int mode = TFM_ROTATION;
-               int totsel = count_set_pose_transflags(&mode, 0, ob);
-
-               if (totsel) {
-                       /* use channels to get stats */
-                       for (pchan = ob->pose->chanbase.first; pchan; pchan = 
pchan->next) {
-                               Bone *bone = pchan->bone;
-                               if (bone && (bone->flag & BONE_TRANSFORM)) {
-                                       
protectflag_to_drawflags(pchan->protectflag, &rv3d->twdrawflag);
-                               }
-                       }
-               }
-       }
-}
-
-static void drawflags_editmode(Object *obedit, View3D *v3d, RegionView3D *rv3d)
-{
-       if ((obedit->lay & v3d->lay) == 0)
-               return;
-
-       if (obedit->type == OB_ARMATURE) {
-               const bArmature *arm = obedit->data;
-               EditBone *ebo;
-               if ((v3d->around == V3D_AROUND_ACTIVE) && (ebo = 
arm->act_edbone)) {
-                       protectflag_to_drawflags_ebone(rv3d, ebo);
-               }
-               else {
-                       for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
-                               if (EBONE_VISIBLE(arm, ebo)) {
-                                       if (ebo->flag & BONE_SELECTED) {
-                                               
protectflag_to_drawflags_ebone(rv3d, ebo);
-                                       }
-                               }
-                       }
-               }
-       }
-}
-
-/**
- * Refresh RegionView3D.twdrawflag based on protect-flags.
- */
-static void manipulator_drawflags_refresh(const bContext *C, View3D *v3d, 
RegionView3D *rv3d)
-{
-       SceneLayer *sl = CTX_data_scene_layer(C);
-       Object *ob = OBACT_NEW, *obedit = CTX_data_edit_object(C);
-       bGPdata *gpd = CTX_data_gpencil_data(C);
-       const bool is_gp_edit = ((gpd) && (gpd->flag & 
GP_DATA_STROKE_EDITMODE));
-
-       /* all enabled */
-       rv3d->twdrawflag = 0xFFFF;
-
-       if (is_gp_edit) {
-               /* pass */
-       }
-       else if (obedit) {
-               drawflags_editmode(obedit, v3d, rv3d);
-       }
-       else if (ob && (ob->mode & OB_MODE_POSE)) {
-               drawflags_posemode(ob, v3d, rv3d);
-       }
-       else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
-               /* pass */
-       }
-       else {
-               for (Base *base = sl->object_bases.first; base; base = 
base->next) {
-                       if (TESTBASELIB_NEW(base)) {
-                               
protectflag_to_drawflags(base->object->protectflag, &rv3d->twdrawflag);
-                       }
-               }
-       }
-}
-
 static void manipulator_get_idot(RegionView3D *rv3d, float r_idot[3])
 {
        float view_vec[3], axis_vec[3];
@@ -1317,8 +1233,6 @@ static void WIDGETGROUP_manipulator_refresh(const 
bContext *C, wmManipulatorGrou
                return;
 
        manipulator_prepare_mat(C, v3d, rv3d);
-       manipulator_drawflags_refresh(C, v3d, rv3d);
-
 
        /* *** set properties for axes *** */

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to