Commit: ff3880ff93f492e68a5923db4bb32b2c0b189cae
Author: Germano Cavalcante
Date:   Thu Apr 6 01:54:10 2017 -0300
Branches: blender2.8
https://developer.blender.org/rBff3880ff93f492e68a5923db4bb32b2c0b189cae

Initialize immediate mode in Animation Player

PS. With this solution, immediate mode can be initialized and finalized 
consecutively if you drop a video

part of T49043

===================================================================

M       source/blender/windowmanager/intern/wm_playanim.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_playanim.c 
b/source/blender/windowmanager/intern/wm_playanim.c
index afe46f6c336..f132186157b 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -64,6 +64,7 @@
 #include "BIF_gl.h"
 
 #include "GPU_matrix.h"
+#include "GPU_immediate.h"
 #include "GPU_immediate_util.h"
 
 #include "DNA_scene_types.h"
@@ -1254,6 +1255,9 @@ static char *wm_main_playanim_intern(int argc, const char 
**argv)
 
        //GHOST_ActivateWindowDrawingContext(g_WS.ghost_window);
 
+       /* initialize OpenGL immediate mode */
+       immInit();
+
        /* initialize the font */
        BLF_init(11, 72);
        ps.fontid = BLF_load_mem("monospace", (unsigned char 
*)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
@@ -1524,7 +1528,11 @@ static char *wm_main_playanim_intern(int argc, const 
char **argv)
 #endif
        /* we still miss freeing a lot!,
         * but many areas could skip initialization too for anim play */
-       
+
+       GPU_shader_free_builtin_shaders();
+
+       immDestroy();
+
        BLF_exit();
 
        GHOST_DisposeWindow(g_WS.ghost_system, g_WS.ghost_window);

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