Commit: cbe0709db2df800db218ea91da2933a745500f57
Author: Sybren A. Stüvel
Date: Wed Feb 15 15:30:34 2017 +0100
Branches: master
https://developer.blender.org/rBcbe0709db2df800db218ea91da2933a745500f57
Alembic: Don't compute world matrix when it's not necessary.
===================================================================
M source/blender/alembic/intern/abc_util.cc
===================================================================
diff --git a/source/blender/alembic/intern/abc_util.cc
b/source/blender/alembic/intern/abc_util.cc
index f51e15fd25a..68306af1e42 100644
--- a/source/blender/alembic/intern/abc_util.cc
+++ b/source/blender/alembic/intern/abc_util.cc
@@ -232,11 +232,7 @@ void convert_matrix(const Imath::M44d &xform, Object *ob,
create_transform_matrix(r_mat);
- if (ob->parent) {
- mul_m4_m4m4(r_mat, ob->parent->obmat, r_mat);
- }
- /* TODO(kevin) */
- else if (!has_alembic_parent) {
+ if (!has_alembic_parent) {
/* Only apply scaling to root objects, parenting will propagate
it. */
float scale_mat[4][4];
scale_m4_fl(scale_mat, scale);
@@ -263,6 +259,9 @@ void create_transform_matrix(Object *obj, float
transform_mat[4][4])
unit_m4(mat);
/* get local matrix. */
+ /* TODO Sybren: when we're exporting as "flat", i.e. non-hierarchial,
+ * we should export the world matrix even when the object has a parent
+ * Blender Object. */
if (obj->parent) {
invert_m4_m4(invmat, obj->parent->obmat);
mul_m4_m4m4(mat, invmat, obj->obmat);
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