Commit: c684fab8a6ea194428d761f334b92ea3b1d7c434
Author: Sybren A. Stüvel
Date: Thu Apr 6 15:08:35 2017 +0200
Branches: master
https://developer.blender.org/rBc684fab8a6ea194428d761f334b92ea3b1d7c434
Alembic: rewrapped some lines to fit within 80 chars.
===================================================================
M source/blender/alembic/intern/alembic_capi.cc
===================================================================
diff --git a/source/blender/alembic/intern/alembic_capi.cc
b/source/blender/alembic/intern/alembic_capi.cc
index 264b9f5ffc5..263a2068543 100644
--- a/source/blender/alembic/intern/alembic_capi.cc
+++ b/source/blender/alembic/intern/alembic_capi.cc
@@ -425,13 +425,16 @@ static std::pair<bool, AbcObjectReader *> visit_object(
const std::string & full_name = object.getFullName();
if (!object.valid()) {
- std::cerr << " - " << full_name << ": object is invalid,
skipping it and all its children.\n";
+ std::cerr << " - "
+ << full_name
+ << ": object is invalid, skipping it and all its
children.\n";
return std::make_pair(false, static_cast<AbcObjectReader
*>(NULL));
}
- // The interpretation of data by the children determine the role of
this object.
- // This is especially important for Xform objects, as they can be
either part of a Blender object
- // or a Blender object (Empty) themselves.
+ /* The interpretation of data by the children determine the role of this
+ * object. This is especially important for Xform objects, as they can
be
+ * either part of a Blender object or a Blender object (Empty)
themselves.
+ */
size_t children_claiming_this_object = 0;
size_t num_children = object.getNumChildren();
AbcObjectReader::ptr_vector claiming_child_readers;
@@ -472,9 +475,9 @@ static std::pair<bool, AbcObjectReader *> visit_object(
else if (IXform::matches(md)) {
bool create_empty;
- /* An xform can either be a Blender Object (if it contains a
mesh, for example),
- * but it can also be an Empty. Its correct translation to
Blender's data model
- * depends on its children. */
+ /* An xform can either be a Blender Object (if it contains a
mesh, for
+ * example), but it can also be an Empty. Its correct
translation to
+ * Blender's data model depends on its children. */
/* Check whether or not this object is a Maya locator, which is
* similar to empties used as parent object in Blender. */
@@ -719,7 +722,8 @@ static void import_startjob(void *user_data, short *stop,
short *do_update, floa
max_time = std::max(max_time, reader->maxTime());
}
else {
- std::cerr << "Object " << reader->name() << " in
Alembic file " << data->filename << " is invalid.\n";
+ std::cerr << "Object " << reader->name() << " in
Alembic file "
+ << data->filename << " is invalid.\n";
}
*data->progress = 0.1f + 0.3f * (++i / size);
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