Commit: 8f85ee2fc920c1ad82b5d465302bdfc3e5790b23
Author: Mai Lavelle
Date:   Fri Mar 31 02:38:07 2017 -0400
Branches: master
https://developer.blender.org/rB8f85ee2fc920c1ad82b5d465302bdfc3e5790b23

Cycles: Fix indentation

===================================================================

M       intern/cycles/kernel/kernel_shadow.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_shadow.h 
b/intern/cycles/kernel/kernel_shadow.h
index 0426e0a62c9..db6f839d9ed 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -422,9 +422,9 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg,
                return false;
        }
 #ifdef __SHADOW_TRICKS__
-    const int skip_object = state->catcher_object;
+       const int skip_object = state->catcher_object;
 #else
-    const int skip_object = OBJECT_NONE;
+       const int skip_object = OBJECT_NONE;
 #endif
        /* Do actual shadow shading. */
        /* First of all, we check if integrator requires transparent shadows.

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