Commit: 1042a22cbb096a9a6068f7296903a33951f02532
Author: Julian Eisel
Date:   Fri Apr 7 17:04:14 2017 +0200
Branches: workspaces
https://developer.blender.org/rB1042a22cbb096a9a6068f7296903a33951f02532

OpenGL: Get rid of PRIM_QUADS usage in manipulators code

===================================================================

M       
source/blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c

===================================================================

diff --git 
a/source/blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c
 
b/source/blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c
index 7dd5d199e62..cd54f0546a4 100644
--- 
a/source/blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c
+++ 
b/source/blender/windowmanager/manipulators/intern/manipulator_library/primitive_manipulator.c
@@ -93,7 +93,7 @@ static void manipulator_primitive_draw_geom(
        }
 
        immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-       wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, PRIM_QUADS);
+       wm_manipulator_vec_draw(col_inner, verts, vert_count, pos, 
PRIM_TRIANGLE_FAN);
        wm_manipulator_vec_draw(col_outer, verts, vert_count, pos, 
PRIM_LINE_LOOP);
        immUnbindProgram();
 }

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