Commit: 1ad52872604efb0a11011bcc7cd198c56ea97163
Author: Mike Erwin
Date:   Fri Apr 7 15:51:39 2017 -0400
Branches: blender2.8
https://developer.blender.org/rB1ad52872604efb0a11011bcc7cd198c56ea97163

use COMP instead of GL enum to construct vertex format

I converted all other files a day or two ago; this file was part of a recent 
merge.

===================================================================

M       
source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c

===================================================================

diff --git 
a/source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c
 
b/source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c
index 844de194845..63b02cb1509 100644
--- 
a/source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c
+++ 
b/source/blender/windowmanager/manipulators/intern/manipulator_library/dial_manipulator.c
@@ -102,7 +102,7 @@ static void dial_geom_draw(
        glLineWidth(dial->manipulator.line_width);
 
        VertexFormat *format = immVertexFormat();
-       unsigned int pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 2, 
KEEP_FLOAT);
+       unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, 
KEEP_FLOAT);
 
        if (clip_plane) {
                immBindBuiltinProgram(GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR);
@@ -139,7 +139,7 @@ static void dial_ghostarc_draw_helpline(const float angle, 
const float co_outer[
        gpuPushMatrix();
        gpuRotate3f(RAD2DEGF(angle), 0.0f, 0.0f, -1.0f);
 
-       unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", 
GL_FLOAT, 3, KEEP_FLOAT);
+       unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", 
COMP_F32, 3, KEEP_FLOAT);
 
        immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
 
@@ -161,7 +161,7 @@ static void dial_ghostarc_draw(
        const float width_inner = DIAL_WIDTH - dial->manipulator.line_width * 
0.5f / U.manipulator_scale;
 
        VertexFormat *format = immVertexFormat();
-       unsigned int pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 2, 
KEEP_FLOAT);
+       unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, 
KEEP_FLOAT);
        immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
        immUniformColor4fv(color);
        imm_draw_disk_partial_fill(

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to