Commit: ffd0c3e42a8e425753fa3d92316feffc6e9f8d36
Author: Antonio Vazquez
Date:   Sun Apr 9 18:20:18 2017 +0200
Branches: greasepencil-object
https://developer.blender.org/rBffd0c3e42a8e425753fa3d92316feffc6e9f8d36

Replace VertexFormat_add_attrib types to new values

===================================================================

M       source/blender/editors/gpencil/drawgpencil.c

===================================================================

diff --git a/source/blender/editors/gpencil/drawgpencil.c 
b/source/blender/editors/gpencil/drawgpencil.c
index 0c6eeaee129..dc35a25ed8e 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -636,8 +636,8 @@ static void gp_draw_stroke_fill(
        BLI_assert(gps->tot_triangles >= 1);
 
        VertexFormat *format = immVertexFormat();
-       unsigned pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 3, 
KEEP_FLOAT);
-       unsigned texcoord = VertexFormat_add_attrib(format, "texCoord", 
GL_FLOAT, 2, KEEP_FLOAT);
+       unsigned pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, 
KEEP_FLOAT);
+       unsigned texcoord = VertexFormat_add_attrib(format, "texCoord", 
COMP_F32, 2, KEEP_FLOAT);
        immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL);
 
        immUniformColor4fv(color);
@@ -736,9 +736,9 @@ static void gp_draw_stroke_3d(const bGPDspoint *points, int 
totpoints, short thi
        int cyclic_add = (cyclic) ? 2 : 0;
 
        VertexFormat *format = immVertexFormat();
-       unsigned pos = VertexFormat_add_attrib(format, "pos", GL_FLOAT, 3, 
KEEP_FLOAT);
-       unsigned color = VertexFormat_add_attrib(format, "color", 
GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
-       unsigned thickattrib = VertexFormat_add_attrib(format, "thickness", 
GL_FLOAT, 1, KEEP_FLOAT);
+       unsigned pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 3, 
KEEP_FLOAT);
+       unsigned color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, 
NORMALIZE_INT_TO_FLOAT);
+       unsigned thickattrib = VertexFormat_add_attrib(format, "thickness", 
COMP_F32, 1, KEEP_FLOAT);
 
        immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
        immUniform2fv("Viewport", viewport);

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