Commit: aef4519c8aba3b9c7c3037b532f72dceb0be9092
Author: Dalai Felinto
Date:   Tue Apr 11 16:09:30 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBaef4519c8aba3b9c7c3037b532f72dceb0be9092

Renaming: sl > scene_layer

===================================================================

M       source/blender/editors/armature/armature_select.c
M       source/blender/editors/curve/editcurve.c
M       source/blender/editors/curve/editcurve_paint.c
M       source/blender/editors/include/ED_view3d.h
M       source/blender/editors/space_view3d/view3d_draw_legacy.c
M       source/blender/editors/space_view3d/view3d_select.c
M       source/blender/editors/space_view3d/view3d_view.c
M       source/blender/editors/transform/transform.c
M       source/blender/editors/transform/transform.h
M       source/blender/editors/transform/transform_conversions.c
M       source/blender/editors/transform/transform_generics.c
M       source/blender/editors/transform/transform_snap.c

===================================================================

diff --git a/source/blender/editors/armature/armature_select.c 
b/source/blender/editors/armature/armature_select.c
index b78adba408c..8db1cb7d6c0 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -180,7 +180,7 @@ void *get_nearest_bone(bContext *C, const int xy[2], bool 
findunsel)
        hits = view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect, 
VIEW3D_SELECT_PICK_NEAREST);
 
        if (hits > 0)
-               return get_bone_from_selectbuffer(vc.scene, vc.sl->basact, 
buffer, hits, findunsel, true);
+               return get_bone_from_selectbuffer(vc.scene, 
vc.scene_layer->basact, buffer, hits, findunsel, true);
        
        return NULL;
 }
diff --git a/source/blender/editors/curve/editcurve.c 
b/source/blender/editors/curve/editcurve.c
index 09dcdfc35bd..57805f92c8a 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5015,7 +5015,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, 
const wmEvent *event)
                        const float mval[2] = {UNPACK2(event->mval)};
 
                        struct SnapObjectContext *snap_context = 
ED_transform_snap_object_context_create_view3d(
-                               CTX_data_main(C), vc.scene, vc.sl, 0,
+                               CTX_data_main(C), vc.scene, vc.scene_layer, 0,
                                vc.ar, vc.v3d);
 
                        ED_transform_snap_object_project_view3d_mixed(
diff --git a/source/blender/editors/curve/editcurve_paint.c 
b/source/blender/editors/curve/editcurve_paint.c
index 7212496a2cc..eb6e3074cab 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -700,7 +700,7 @@ static bool curve_draw_init(bContext *C, wmOperator *op, 
bool is_invoke)
        }
        else {
                cdd->vc.scene = CTX_data_scene(C);
-               cdd->vc.sl = CTX_data_scene_layer(C);
+               cdd->vc.scene_layer = CTX_data_scene_layer(C);
                cdd->vc.obedit = CTX_data_edit_object(C);
        }
 
diff --git a/source/blender/editors/include/ED_view3d.h 
b/source/blender/editors/include/ED_view3d.h
index 319d5afe0f3..ba85e2deb52 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -71,7 +71,7 @@ enum eGPUFXFlags;
 /* for derivedmesh drawing callbacks, for view3d_select, .... */
 typedef struct ViewContext {
        struct Scene *scene;
-       struct SceneLayer *sl;
+       struct SceneLayer *scene_layer;
        struct Object *obact;
        struct Object *obedit;
        struct ARegion *ar;
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c 
b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 14b8f78e4c7..7cd926d180c 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -356,7 +356,7 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, 
int y, int w, int h,
 void ED_view3d_backbuf_validate(ViewContext *vc)
 {
        if (vc->v3d->flag & V3D_INVALID_BACKBUF)
-               backdrawview3d(vc->scene, vc->sl, vc->win, vc->ar, vc->v3d);
+               backdrawview3d(vc->scene, vc->scene_layer, vc->win, vc->ar, 
vc->v3d);
 }
 
 /**
diff --git a/source/blender/editors/space_view3d/view3d_select.c 
b/source/blender/editors/space_view3d/view3d_select.c
index e22e89dff12..c53efd02b92 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -110,7 +110,7 @@ void view3d_set_viewcontext(bContext *C, ViewContext *vc)
        memset(vc, 0, sizeof(ViewContext));
        vc->ar = CTX_wm_region(C);
        vc->scene = CTX_data_scene(C);
-       vc->sl = CTX_data_scene_layer(C);
+       vc->scene_layer = CTX_data_scene_layer(C);
        vc->v3d = CTX_wm_view3d(C);
        vc->win = CTX_wm_window(C);
        vc->rv3d = CTX_wm_region_view3d(C);
@@ -390,9 +390,9 @@ static void do_lasso_select_objects(ViewContext *vc, const 
int mcords[][2], cons
        Base *base;
        
        if (extend == false && select)
-               object_deselect_all_visible(vc->sl);
+               object_deselect_all_visible(vc->scene_layer);
 
-       for (base = vc->sl->object_bases.first; base; base = base->next) {
+       for (base = vc->scene_layer->object_bases.first; base; base = 
base->next) {
                if (BASE_SELECTABLE_NEW(base)) { /* use this to avoid un-needed 
lasso lookups */
                        if (ED_view3d_project_base(vc->ar, base) == 
V3D_PROJ_RET_OK) {
                                if (BLI_lasso_is_point_inside(mcords, moves, 
base->sx, base->sy, IS_CLIPPED)) {
@@ -1264,7 +1264,7 @@ finally:
 static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, 
int hits,
                                       Base *startbase, bool has_bones, bool 
do_nearest)
 {
-       SceneLayer *sl = vc->sl;
+       SceneLayer *sl = vc->scene_layer;
        Base *base, *basact = NULL;
        int a;
        
@@ -1359,7 +1359,7 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const 
int mval[2])
        
        if (hits > 0) {
                const bool has_bones = selectbuffer_has_bones(buffer, hits);
-               basact = mouse_select_eval_buffer(&vc, buffer, hits, 
vc.sl->object_bases.first, has_bones, do_nearest);
+               basact = mouse_select_eval_buffer(&vc, buffer, hits, 
vc.scene_layer->object_bases.first, has_bones, do_nearest);
        }
        
        return basact;
@@ -2019,7 +2019,7 @@ static int do_object_pose_box_select(bContext *C, 
ViewContext *vc, rcti *rect, b
                        CTX_DATA_END;
                }
                else {
-                       object_deselect_all_visible(vc->sl);
+                       object_deselect_all_visible(vc->scene_layer);
                }
        }
 
@@ -2042,7 +2042,7 @@ static int do_object_pose_box_select(bContext *C, 
ViewContext *vc, rcti *rect, b
                Base *base;
                col = vbuffer + 3;
                
-               for (base = vc->sl->object_bases.first; base && hits; base = 
base->next) {
+               for (base = vc->scene_layer->object_bases.first; base && hits; 
base = base->next) {
                        if (BASE_SELECTABLE_NEW(base)) {
                                while (base->selcol == (*col & 0xFFFF)) {   /* 
we got an object */
                                        if (*col & 0xFFFF0000) {                
    /* we got a bone */
@@ -2774,7 +2774,7 @@ static void obedit_circle_select(ViewContext *vc, const 
bool select, const int m
 
 static bool object_circle_select(ViewContext *vc, const bool select, const int 
mval[2], float rad)
 {
-       SceneLayer *sl = vc->sl;
+       SceneLayer *sl = vc->scene_layer;
        const float radius_squared = rad * rad;
        const float mval_fl[2] = {mval[0], mval[1]};
        bool changed = false;
diff --git a/source/blender/editors/space_view3d/view3d_view.c 
b/source/blender/editors/space_view3d/view3d_view.c
index c9fb2dab5e2..08f8516593f 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1112,7 +1112,7 @@ int view3d_opengl_select(
         eV3DSelectMode select_mode)
 {
        Scene *scene = vc->scene;
-       SceneLayer *sl = vc->sl;
+       SceneLayer *sl = vc->scene_layer;
        View3D *v3d = vc->v3d;
        ARegion *ar = vc->ar;
        rcti rect;
diff --git a/source/blender/editors/transform/transform.c 
b/source/blender/editors/transform/transform.c
index 1be4d0c3172..c479203bbeb 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1889,7 +1889,7 @@ static void drawTransformPixel(const struct bContext 
*UNUSED(C), ARegion *ar, vo
 {      
        TransInfo *t = arg;
        Scene *scene = t->scene;
-       SceneLayer *sl = t->sl;
+       SceneLayer *sl = t->scene_layer;
        Object *ob = OBACT_NEW;
        
        /* draw autokeyframing hint in the corner 
diff --git a/source/blender/editors/transform/transform.h 
b/source/blender/editors/transform/transform.h
index 8765169fcb2..5544b08bbe9 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -465,7 +465,7 @@ typedef struct TransInfo {
        struct ScrArea  *sa;
        struct ARegion  *ar;
        struct Scene    *scene;
-       struct SceneLayer *sl;
+       struct SceneLayer *scene_layer;
        struct ToolSettings *settings;
        struct wmTimer *animtimer;
        struct wmKeyMap *keymap;  /* so we can do lookups for header text */
diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index c09434a3bc9..9e4c3cdfc7d 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -286,7 +286,7 @@ static void set_prop_dist(TransInfo *t, const bool 
with_dist)
 
 static void createTransTexspace(TransInfo *t)
 {
-       SceneLayer *sl = t->sl;
+       SceneLayer *sl = t->scene_layer;
        TransData *td;
        Object *ob;
        ID *id;
@@ -1800,7 +1800,7 @@ static void createTransParticleVerts(bContext *C, 
TransInfo *t)
        Base *base = CTX_data_active_base(C);
        Object *ob = CTX_data_active_object(C);
        ParticleEditSettings *pset = PE_settings(t->scene);
-       PTCacheEdit *edit = PE_get_current(t->scene, t->sl, ob);
+       PTCacheEdit *edit = PE_get_current(t->scene, t->scene_layer, ob);
        ParticleSystem *psys = NULL;
        ParticleSystemModifierData *psmd = NULL;
        PTCacheEditPoint *point;
@@ -1917,7 +1917,7 @@ static void createTransParticleVerts(bContext *C, 
TransInfo *t)
 void flushTransParticles(TransInfo *t)
 {
        Scene *scene = t->scene;
-       SceneLayer *sl = t->sl;
+       SceneLayer *sl = t->scene_layer;
        Object *ob = OBACT_NEW;
        PTCacheEdit *edit = PE_get_current(scene, sl, ob);
        ParticleSystem *psys = edit->psys;
@@ -5438,7 +5438,7 @@ static void ObjectToTransData(TransInfo *t, TransData 
*td, Object *ob)
 /* it deselects Bases, so we have to call the clear function always after */
 static void set_trans_object_base_flags(TransInfo *t)
 {
-       SceneLayer *sl = t->sl;
+       SceneLayer *sl = t->scene_layer;
 
        /*
         * if Base selected and has parent selected:
@@ -5451,7 +5451,7 @@ static void set_trans_object_base_flags(TransInfo *t)
                return;
 
        /* makes sure base flags and object flags are identical */
-       BKE_scene_base_flag_to_objects(t->sl);
+       BKE_scene_base_flag_to_objects(t->scene_layer);
 
        /* Make sure depsgraph is here. */
        DAG_scene_relations_update(G.main, t->scene);
@@ -5528,7 +5528,7 @@ static bool mark_children(Object *ob)
 static int count_proportional_objects(TransInfo *t)
 {
        int total = 0;
-       SceneLayer *sl = t->sl;
+       SceneLayer *sl = t->scene_layer;
        Base *base;
 
        /* rotations around local centers are allowed to propagate, so we take 
all objects */
@@ -5593,7 +5593,7 @@ static int count_proportional_objects(TransInfo *t)
 
 static void clear_trans_object_base_flags(TransInfo *t)
 {
-       SceneLayer *sl = t->sl;
+       SceneLayer *sl = t->scene_layer;
        Base *base;
 
 

@@ Diff output truncated at 10240 characters. @@

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