Commit: a21130f737b65a7f96cd4b501349149bbf76e3fa
Author: Joey Ferwerda
Date:   Wed Apr 12 18:18:14 2017 +0200
Branches: HMD_viewport
https://developer.blender.org/rBa21130f737b65a7f96cd4b501349149bbf76e3fa

Re calibrated the vertical position for the Vive lens distortion shader

===================================================================

M       extern/openhmd/src/drv_htc_vive/vive.c

===================================================================

diff --git a/extern/openhmd/src/drv_htc_vive/vive.c 
b/extern/openhmd/src/drv_htc_vive/vive.c
index 1cc02658036..67bdd3cbcdd 100644
--- a/extern/openhmd/src/drv_htc_vive/vive.c
+++ b/extern/openhmd/src/drv_htc_vive/vive.c
@@ -331,7 +331,7 @@ static ohmd_device* open_device(ohmd_driver* driver, 
ohmd_device_desc* desc)
        priv->base.properties.hres = 2160;
        priv->base.properties.vres = 1200;
        priv->base.properties.lens_sep = 0.057000;
-       priv->base.properties.lens_vpos = 0.049694;
+       priv->base.properties.lens_vpos = 0.034694;
        priv->base.properties.fov = DEG_TO_RAD(111.435f); //TODO: Confirm exact 
mesurements
        priv->base.properties.ratio = (2160.0f / 1200.0f) / 2.0f;

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