Commit: c0a9e388b34298daa6c9f1e9c8f68fde85e319a8
Author: Campbell Barton
Date:   Thu Apr 13 14:13:46 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBc0a9e388b34298daa6c9f1e9c8f68fde85e319a8

GLSL: rename edit_overlay -> edit_mesh_overlay

Avoid confusion with overlays with non-mesh types

===================================================================

M       source/blender/blenkernel/intern/mesh_render.c
M       source/blender/draw/CMakeLists.txt
M       source/blender/draw/modes/edit_mesh_mode.c
R100    source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl        
source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl        
source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_facefill_frag.glsl       
source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_frag.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl       
source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_frag.glsl        
source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl   
source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl    
source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl      
source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl    
source/blender/draw/modes/shaders/edit_mesh_overlay_mix_frag.glsl
R100    source/blender/draw/modes/shaders/edit_overlay_vert.glsl        
source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl

===================================================================

diff --git a/source/blender/blenkernel/intern/mesh_render.c 
b/source/blender/blenkernel/intern/mesh_render.c
index 2fd5435ba6f..b1c7a5f2791 100644
--- a/source/blender/blenkernel/intern/mesh_render.c
+++ b/source/blender/blenkernel/intern/mesh_render.c
@@ -611,7 +611,7 @@ enum {
        VFLAG_EDGE_SEAM     = 1 << 3,
        VFLAG_EDGE_SHARP    = 1 << 4,
        /* Beware to not go over 1 << 7
-        * (see gpu_shader_edit_overlay_geom.glsl) */
+        * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
 };
 
 static unsigned char mesh_render_data_looptri_flag(MeshRenderData *mrdata, 
const int f)
diff --git a/source/blender/draw/CMakeLists.txt 
b/source/blender/draw/CMakeLists.txt
index 67a1a6d5e88..8c3c5b8e679 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -112,16 +112,16 @@ 
data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
 data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
 
 data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_frag.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_vert.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_geom_tri.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_geom_edge.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_loosevert_vert.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_facedot_frag.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_facedot_vert.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_mix_frag.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_facefill_vert.glsl SRC)
-data_to_c_simple(modes/shaders/edit_overlay_facefill_frag.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_frag.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_vert.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_tri.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_geom_edge.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_loosevert_vert.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_frag.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_facedot_vert.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_mix_frag.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_vert.glsl SRC)
+data_to_c_simple(modes/shaders/edit_mesh_overlay_facefill_frag.glsl SRC)
 data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC)
 data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC)
 data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC)
diff --git a/source/blender/draw/modes/edit_mesh_mode.c 
b/source/blender/draw/modes/edit_mesh_mode.c
index 46a3e8e2e4e..b75dd5ae96d 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -36,17 +36,17 @@
 extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
 extern struct GlobalsUboStorage ts; /* draw_common.c */
 
-extern char datatoc_edit_overlay_frag_glsl[];
-extern char datatoc_edit_overlay_vert_glsl[];
-extern char datatoc_edit_overlay_geom_tri_glsl[];
-extern char datatoc_edit_overlay_geom_edge_glsl[];
-extern char datatoc_edit_overlay_loosevert_vert_glsl[];
-extern char datatoc_edit_overlay_facedot_frag_glsl[];
-extern char datatoc_edit_overlay_facedot_vert_glsl[];
-extern char datatoc_edit_overlay_mix_vert_glsl[];
-extern char datatoc_edit_overlay_mix_frag_glsl[];
-extern char datatoc_edit_overlay_facefill_vert_glsl[];
-extern char datatoc_edit_overlay_facefill_frag_glsl[];
+extern char datatoc_edit_mesh_overlay_frag_glsl[];
+extern char datatoc_edit_mesh_overlay_vert_glsl[];
+extern char datatoc_edit_mesh_overlay_geom_tri_glsl[];
+extern char datatoc_edit_mesh_overlay_geom_edge_glsl[];
+extern char datatoc_edit_mesh_overlay_loosevert_vert_glsl[];
+extern char datatoc_edit_mesh_overlay_facedot_frag_glsl[];
+extern char datatoc_edit_mesh_overlay_facedot_vert_glsl[];
+extern char datatoc_edit_mesh_overlay_mix_vert_glsl[];
+extern char datatoc_edit_mesh_overlay_mix_frag_glsl[];
+extern char datatoc_edit_mesh_overlay_facefill_vert_glsl[];
+extern char datatoc_edit_mesh_overlay_facefill_frag_glsl[];
 extern char datatoc_edit_normals_vert_glsl[];
 extern char datatoc_edit_normals_geom_glsl[];
 extern char datatoc_common_globals_lib_glsl[];
@@ -142,70 +142,70 @@ static void EDIT_MESH_engine_init(void *vedata)
 
        if (!e_data.overlay_tri_sh) {
                e_data.overlay_tri_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_vert_glsl,
-                       datatoc_edit_overlay_geom_tri_glsl,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl, "#define EDGE_FIX\n");
        }
        if (!e_data.overlay_tri_fast_sh) {
                e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_vert_glsl,
-                       datatoc_edit_overlay_geom_tri_glsl,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl, NULL);
        }
        if (!e_data.overlay_tri_vcol_sh) {
                e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_vert_glsl,
-                       datatoc_edit_overlay_geom_tri_glsl,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl,
                        "#define EDGE_FIX\n"
                        "#define VERTEX_SELECTION\n");
        }
        if (!e_data.overlay_tri_vcol_fast_sh) {
                e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_vert_glsl,
-                       datatoc_edit_overlay_geom_tri_glsl,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_tri_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl,
                        "#define VERTEX_SELECTION\n");
        }
        if (!e_data.overlay_edge_sh) {
                e_data.overlay_edge_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_vert_glsl,
-                       datatoc_edit_overlay_geom_edge_glsl,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_edge_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl, NULL);
        }
        if (!e_data.overlay_edge_vcol_sh) {
                e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_vert_glsl,
-                       datatoc_edit_overlay_geom_edge_glsl,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_vert_glsl,
+                       datatoc_edit_mesh_overlay_geom_edge_glsl,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl,
                        "#define VERTEX_SELECTION\n");
        }
        if (!e_data.overlay_vert_sh) {
                e_data.overlay_vert_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_loosevert_vert_glsl, NULL,
-                       datatoc_edit_overlay_frag_glsl,
+                       datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL,
+                       datatoc_edit_mesh_overlay_frag_glsl,
                        datatoc_common_globals_lib_glsl,
                        "#define VERTEX_SELECTION\n");
        }
        if (!e_data.overlay_facedot_sh) {
                e_data.overlay_facedot_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_facedot_vert_glsl, NULL,
-                       datatoc_edit_overlay_facedot_frag_glsl,
+                       datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
+                       datatoc_edit_mesh_overlay_facedot_frag_glsl,
                        datatoc_common_globals_lib_glsl, NULL);
        }
        if (!e_data.overlay_mix_sh) {
-               e_data.overlay_mix_sh = 
DRW_shader_create_fullscreen(datatoc_edit_overlay_mix_frag_glsl, NULL);
+               e_data.overlay_mix_sh = 
DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
        }
        if (!e_data.overlay_facefill_sh) {
                e_data.overlay_facefill_sh = DRW_shader_create_with_lib(
-                       datatoc_edit_overlay_facefill_vert_glsl, NULL,
-                       datatoc_edit_overlay_facefill_frag_glsl,
+                       datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
+                       datatoc_edit_mesh_overlay_facefill_frag_glsl,
                        datatoc_common_globals_lib_glsl, NULL);
        }
        if (!e_data.normals_face_sh) {
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl
similarity index 100%
rename from source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl
rename to source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
similarity index 100%
rename from source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl
rename to source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facefill_frag.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_frag.glsl
similarity index 100%
rename from source/blender/draw/modes/shaders/edit_overlay_facefill_frag.glsl
rename to source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_frag.glsl
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
similarity index 100%
rename from source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl
rename to source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
diff --git a/source/blender/draw/modes/shaders/edit_overlay_frag.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
similarity index 100%
rename from source/blender/draw/modes/shaders/edit_overlay_frag.glsl
rename to source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
diff --git a/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl 
b/source/blender/draw/mo

@@ Diff output truncated at 10240 characters. @@

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